Difference between revisions of "Intelligenz in BASIC - Für Schneider CPC 464/664/6128"
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== Files on disc == | == Files on disc == | ||
− | ACTSYM .MER 6K (pattern recognition, recognizes "A", "C", and "T" on an 8x8 grid) | + | ACTSYM .MER 6K (pattern recognition, |
+ | recognizes "A", "C", and "T" on an 8x8 grid) | ||
BESTIMM .EXP 2K (expert system) | BESTIMM .EXP 2K (expert system) | ||
DENKNETZ.EXP 5K (expert system) | DENKNETZ.EXP 5K (expert system) | ||
Line 48: | Line 49: | ||
DICEP .DEM 1K (print some die-rolling statistics) | DICEP .DEM 1K (print some die-rolling statistics) | ||
FANGEN .DEM 2K (catch the player character) | FANGEN .DEM 2K (catch the player character) | ||
− | GOLD10 .GEM 6K (AI implementation of ''Goldene Zehn'', a die-rolling game with three dice) | + | GOLD10 .GEM 6K (AI implementation of ''Goldene Zehn'', |
+ | a die-rolling game with three dice) | ||
KALEIDOS.ART 7K (create nice kaleidoscopic images) | KALEIDOS.ART 7K (create nice kaleidoscopic images) | ||
KUNSTWRT.DEM 1K (creates new words) | KUNSTWRT.DEM 1K (creates new words) | ||
Line 58: | Line 60: | ||
MUSTER .DEM 1K (find a substring in a string, like instr()) | MUSTER .DEM 1K (find a substring in a string, like instr()) | ||
PSYCHO .EXP 8K (multiple-choice psychology questionnaire) | PSYCHO .EXP 8K (multiple-choice psychology questionnaire) | ||
− | RATE .LRN 3K (learn to discriminate between objects based on user- | + | RATE .LRN 3K (learn to discriminate between objects based on |
+ | user-supplied questions) | ||
STIFTE .DEM 1K (simple object classification demo) | STIFTE .DEM 1K (simple object classification demo) | ||
Revision as of 11:56, 18 June 2013
Introduction to AI programming techniques on the CPC. Some topics covered: pattern recognition ("ACTSYM.MER"), maze solving ("LABYRATT.LRN"), expert systems ("PSYCHO.EXP"), ELIZA ("DEPRESS.DIA"), adaptive AI for games ("MOUSCHEX.LRN"), computer-generated poetry ("LOVEPOEM.ART"). The book includes a floppy disc with the programs.
Information
Title: | Intelligenz in BASIC - Für Schneider CPC 464/664/6128 |
Authors: | Karl-Heinz Koch |
Publiser: | Falken Verlag |
Year: | 1987 |
Pages: | 160 |
ISBN: | 3-8068-4320-1 |
Table of contents
- Einleitung...6
- Kapitel 1: Intelligenz künstlich?...8
- Kapitel 2: Kreative Intelligenz...28
- Kapitel 3: Intelligentes BASIC...49
- Kapitel 4: Auf ein Wort...111
- Kapitel 5: Expertensysteme...124
- Literaturverzeichnis...159
- Register...160
Files on disc
ACTSYM .MER 6K (pattern recognition, recognizes "A", "C", and "T" on an 8x8 grid) BESTIMM .EXP 2K (expert system) DENKNETZ.EXP 5K (expert system) DEPRESS .DIA 9K (ELIZA-like program) DICEP .DEM 1K (print some die-rolling statistics) FANGEN .DEM 2K (catch the player character) GOLD10 .GEM 6K (AI implementation of Goldene Zehn, a die-rolling game with three dice) KALEIDOS.ART 7K (create nice kaleidoscopic images) KUNSTWRT.DEM 1K (creates new words) LABY .GRF 2K (draws a labyrinth) LABYRATT.LRN 6K (a learning rat in a labyrinth) LOVEPOEM.ART 5K (creates love poems) MOUSCHEX.LRN 8K (3x3 board game with a learning computer AI) MOZART .DND 22K (data file for "DENKNETZ" with the Mozart family tree) MUSTER .DEM 1K (find a substring in a string, like instr()) PSYCHO .EXP 8K (multiple-choice psychology questionnaire) RATE .LRN 3K (learn to discriminate between objects based on user-supplied questions) STIFTE .DEM 1K (simple object classification demo)
Download
- Koch.zip (DSK for emulators)