Difference between revisions of "Mission Genocide"
(Adding programmer, link to interview, alternative title, info on relatively famous graphical tricks, etc.) |
|||
Line 3: | Line 3: | ||
|Image = [[Image:Mission genocide (K7) (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case) - (Front).jpg|center|300px|Titlescreen of the game]] | |Image = [[Image:Mission genocide (K7) (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case) - (Front).jpg|center|300px|Titlescreen of the game]] | ||
|Company = [[Firebird]] | |Company = [[Firebird]] | ||
− | |Developer = | + | |Developer = [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Paul Shirley] |
|Publisher = [[Firebird]] | |Publisher = [[Firebird]] | ||
|Musician = Unknown | |Musician = Unknown | ||
Line 16: | Line 16: | ||
}} | }} | ||
|} | |} | ||
+ | |||
+ | '''''Mission Genocide''''', alternatively titled '''''ZTB''''' (for ''Zap the Bastards'' and later ''Badstars'' [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM]) on the loading screen and elsewhere, is a game for the old generation of CPCs, released on both tape and disc and compatible with all models. | ||
+ | |||
+ | The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the [[CRTC]]. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background. | ||
== Covertapes == | == Covertapes == | ||
Line 51: | Line 55: | ||
* [http://www.cpc-power.com/index.php?page=detail&num=99 CPC game base from CPC Power] | * [http://www.cpc-power.com/index.php?page=detail&num=99 CPC game base from CPC Power] | ||
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=580 The Amstrad CPC Games Resource] | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=580 The Amstrad CPC Games Resource] | ||
+ | * [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Interview with coder Paul Shirley], in which he discusses the alternative title, his lack of faith in his conversion of the game to the Commodore 64, and topics about other projects. | ||
[[Category:Games]] [[Category:Games 1987]] | [[Category:Games]] [[Category:Games 1987]] |
Revision as of 12:49, 3 December 2012
|
Mission Genocide, alternatively titled ZTB (for Zap the Bastards and later Badstars [1]) on the loading screen and elsewhere, is a game for the old generation of CPCs, released on both tape and disc and compatible with all models.
The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the CRTC. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background.
Contents
Covertapes
Tape
Download
- Mission genocide (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case).cdt.zip (CDT for Emulators)
Reviews
- Amstrad Computer User July of 1987:
Links
- CPC game base from CPC Power
- The Amstrad CPC Games Resource
- Interview with coder Paul Shirley, in which he discusses the alternative title, his lack of faith in his conversion of the game to the Commodore 64, and topics about other projects.