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/* How these should have looked */
==How these should have looked==
This section shows games which were made specifically for the Amstrad's abilities or Spectrum ports that were done correctly.
Here are some examples of Amstrad games done well, and how these games could have looked if more care was taken.
* Renegade
* Xyphoes Fantasy
* [[Head Over Heels]]
Some CPC games share similarities with the Spectrum version, and probably share a lot of code, yet are in mode 0 (16 colours, lowest resolution). [[Ocean]] made a lot lilke and thanks to a more professional graphic treatment (compared to many other British companies) and actually good porting tactics this produced some of the finest CPC games.
Those games are examples:
*'''Robocop'''
*'''Chase HQ'''
Some of the games in the list below use mode 1 but fully supported the 2bpp re-coding of graphics done right (by a human, not by an automatic method) and hence got properly coloured backgrounds and sprites.
*'''Shadow of the Beast''': basically an almost playable Amiga Demo from the start this just turns into a good port on CPC.
*'''Midnight Resistance''' : some elements such as the projectile sprites (bullets, explosions) are certainly far too big on the CPC to get it smooth and fast enough. Also some animations should have skipped a few frames to lighten the proceedings. But at least this is an example of Mode1 looking good...
*'''Wec le Mans''': excellent CPC version, just a bit on the slow side. Burnin' Rubber is the Plus version of this game, sort of.
=Reasons=