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Deflektor

472 bytes added, 12:40, 26 October 2012
/* Amstrad Version */
A good and original reflexion and reflexes puzzle game released by [[Gremlin Graphics]] in 1987. It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...). 
==Wikipedia's article==
==Amstrad Version==
While being The Amstrad version is in Mode1, enabling the port form ZX Spectrum's graphics, the game manage Mode 1. It uses interrupts to counter increase the "few number of colours" feeling by displaying a raster colour change, with 6 simultaneous colours in-game screenson screen.
Also the inks are often changed from The top part uses one level to anotherset of 4 colours, giving the status bar at the bottom uses another varied feeling (as in Head over Heels per example)set of 4 colours increasing the number of on-screen colours from 4 to 6.
Compaired to Spectrum version, the lack of colour clashes Clearly it is fine better than having actually more colours displayed on screena [[Speccy Port]] in some way but done really well. It uses Amstrad's Mode 1 well and even has a wider display (320 wide vs the normal 256 width for Speccy ports.
Compaired In addition the inks are often changed from one level to C64 version, the square pixels enble fine graphics well adapted another giving a varied feeling (as in Head over Heels for the gameplay, as the graphic are made of square and round or diagonal geometric shapesexample).
Compared to Spectrum version it lacks colour clash, uses the Amstrad's wider screen better (although the play area is the same as the Spectrum) and has a more detailed HUD. The music is the same as that on a 128k Spectrum. It could be argued it has less colours than the Spectrum version, but overall it is a nice clean look. Otherwise, the graphics are identical pixel-wise.
Music The Amstrad music was composed by Ben Daglish and is a classic amongst the classic pieces of the composed by this man.
The C64 version used its lower resolution which is comparable to Amstrad's Mode 0 (16 colours and wide pixels 2x1). The square pixels of Amstrad's mode 1 enable fine graphics well adapted for this game play as the graphics are made of square and round or diagonal geometric shapes.
==Developpers==Both Amstrad and C64 had good music.
Written by : Costa PANAYIThe tape version has an interesting loader. While the game is loaded we are shown a title screen AND instructions of how to play are also shown, but these are updated as it loads. It gives a nice experience to the loading.
Music : Ben DAGLISH==Developers==
Written by : '''Costa PANAYI''' Music : '''Ben DAGLISH''' Edited by : [[Gremlin Graphics|Gremlin Graphics Software]]
Distributed in spain by : Erbe Software
Developpment : [[Vortex Software]]
==Miscellanous==
The 60 levels on speccy, courtesy of maps.speccy.cz
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game. Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no doesn't have any mirrors. Otherwise, All the blocks make the graphics are identical pixel-wise.   The C64 port used its Mode0 like modelaser fire in a random direction, so 16 colours you just sit and wide pixels (2x1). But Square pixels wait until all blobs are perhaps better fur such a game conceptdestroyed and it hits the target.
==Videos==
{{#ev:youtube|DCPv2F4shug|300}}
A chiptune -inspired life live performance of the Deflektor's music.   
==Links==
[http://en.wikipedia.org/wiki/Deflektor Wikipedia's page]*{{CPCPower|107}}*{{EnWiki}}
[[Category:Games]][[Category:Games 1987]][[Category:Video contents]]
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