Difference between revisions of "Mode 4 of CPCs (two bitplanes emulation)"
From CPCWiki - THE Amstrad CPC encyclopedia!
m (Ghost'n'Goblins used a 4colour sprite technique, but not mode3) |
|||
Line 4: | Line 4: | ||
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'. | is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'. | ||
− | Used in games like: | + | Used in games like: [[Mission_Genocide|ZTB-Mission Genocide]] etc.. |
Latest revision as of 11:49, 12 August 2012
Mode 4 screen (two bitplanes emulation)
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
Used in games like: ZTB-Mission Genocide etc..
- DSK with the ACPC listing RUN"DEMO" to watch..