Difference between revisions of "Mode 4 of CPCs (two bitplanes emulation)"
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'''Mode 4 screen (two bitplanes emulation)''' | '''Mode 4 screen (two bitplanes emulation)''' | ||
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− | Also known as 'Mode 3'. | + | is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'. |
+ | Used in games like: [[Mission_Genocide|ZTB-Mission Genocide]] etc.. | ||
− | + | <gallery caption="Related articles in Amstrad Computer User & ACPC"> | |
− | + | Image:ChrisWood 4thMode.jpg|By Chris Wood, published on ACU Jan. 1986 | |
+ | Image:A48 024.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 1) | ||
+ | Image:A48 025.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 2) | ||
+ | Image:A48 026.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 3) | ||
+ | Image:A48 027.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 4) | ||
+ | </gallery> | ||
+ | * [[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]] RUN"DEMO" to watch.. | ||
[[category: programming]] | [[category: programming]] |
Latest revision as of 11:49, 12 August 2012
Mode 4 screen (two bitplanes emulation)
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
Used in games like: ZTB-Mission Genocide etc..
- DSK with the ACPC listing RUN"DEMO" to watch..