Difference between revisions of "Retro Game Asset Studio"

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Revision as of 20:52, 8 August 2012

Retro Game Asset Studio

Introduction

This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler.

It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.

Features

  • Uses a common editor for all target platforms.
  • View sprite animation preview at any frame rate
  • Edit hardware sprites for CPCPlus, with custom palette
  • Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).
  • Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.
  • Import any video file and generate an assembly program to replicate (CPC only).
  • Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported.
  • Includes a full test program to see your sprites in action (CPC only).
  • Includes a basic level editor
  • Includes a basic sound effects / music tracker (CPC only).
  • Cross Platform, run under Windows or Mac/Linux via MONO runtime.
  • Edit multiple sprites simultaneously in a grid (custom grid columns, any selection of sprites).
  • Onion skinning in sprite editor of either other sprites or any image file.
  • Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
  • Handles attribute blocks for Spectrum/C64 bitmaps.
  • Sprite rotation.

Downloads

Download Windows Installer here:  RGAS.zip 0.9 (Requires .Net Framework 3.5)