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| − | [[Image:Black tiger screenshot.png|thumb|right|Black Tiger screen shot]]
  | + | Black Tiger was a port from a famous arcade game.  | 
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| − | A brilliant Arcade Game turned into one of the most infamous [[Speccy Port]], often cited in CPCwiki as a prime exemple of all that is worst with such productions.
  | + | It is also known as Black Dragon in the Japanese version.  | 
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| − | This one particulary shows the dilemma : How can a monochromatic game still display 6 colours in Mode 1, yet being monochromatic...
  | + | The Amstrad version was a quite poor straight speccy port  | 
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| − | Well... It can and it does, yet there is no point doing it.
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|   | {|{{Prettytable|width: 700px; font-size: 2em;}}  |   | {|{{Prettytable|width: 700px; font-size: 2em;}}  | 
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|   | + | [[Black Tiger CPC-Spectrum Comparison]]  | 
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| − | ==Speccy Port==
  | + | The port was produced by [[Tiertex]].    | 
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| − | Black Tiger is quite infamous for being one of the laziest speccy port.
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| − | And even more infamous because the speccy's original version is not even that good to begin with.
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| − | *Graphics : the Amstrad version use unmodified Graphical Datas. 
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| − | The Sprites and tiles are stored in RAM in 1bit per pixel, sprites are also masked in 1 bit per pixel. the 1bpp datas are then turned into Mode1 2bit per pixel when they are to be displayed into the Video RAM area. Which is somewhat CPU intensive.
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| − | *Also some Raster interrupt are used in order to get more than 4 colours displayed on the screen.
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| − | But the main problem is that it is quite useless as the Game's window is still monocolour ! So it simply wastes CPU power.
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| − | ==What If ?==
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| − | *What we quite got :
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| − | [[File:BlackTigerspeccymap.png|560px]]
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| − | *What we could at least have :
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| − | [[File:BlackTiger mega map speccy recolored.png|560px]]  | + |  | 
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| − | *As the sprites are 1bpp + 1bpp mask , this means that if properly recoded in 2bpp they use the exact same amount of DATA in RAM, but could then be in 3 colours, 4th colour being used as mask, s used in super wonderboy (this is not shown on mock up)
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| − | *Also it may be possible to apply some king of attribute colour on the tiles so the Bacjground and Foreground, while still being 1bpp/2 colours... could be say... 2 different colours (as shown)
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| − | *then get rid of Rasters interrupts/palette change.
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| − | There, you have a better version than the speccy one.
  | + | [[Image:Black tiger screenshot.png|Black Tiger screen shot]]  | 
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Black Tiger was a port from a famous arcade game.
It is also known as Black Dragon in the Japanese version.