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Isometric 3D

900 bytes added, 16:09, 1 October 2011
/* Types of pseudo 3D */
Used parellel projections are often :
*'''Oblique projection :''' [[Pac-Mania]] obviously, yet "Beat Them Up" games (like Double dragon or Renegade) or even few "Shoot them Up"s (Mag Max) do use some kind of this.
*'''Isometric projection :''' [[Head Over Heels]] *In those case, we can talk about Perspective Cavalière (F) / Kavalierperspektive (D) / Perspectiva caballera (E) (is there en English equivalent) which is a perspective with unchanged 2D vertical and horizontal and a 3rd Axis in oblique. This specific projection enable to keep the most well known2D gameplay based on vertical and horizontal movement.
*'''Dymetric Isometric projection :''' often when Mode0 [[Head Over Heels]] is used as the large pixels naturally tend to thismost well known.
** Backgrounds or graphics in such projection are easily obtained in Mode0 as it need an oblique matrix with a scale of 1vertical for 2 horizontal. Sadly the blocky pixels of Mode0 don't enable to do finely detailed sprites
*'''Oblique 135°/135°/92° projection :'''Itis some sort of Mode1 isometric. In this, the ratio for the diagonal grid is 1 for 1. This was sometimes used in some Speccy originated games as this enable to put more tiles or elements on the horizontally limited speccy resolution
**Exemple : '''W*H*B''', a modern Bloxorz' Clone on ZXSpectrum.
**A More CPC oriented exemple game is probably '''Frontiers''' (Zafiro Software (1988)).
==Masked sprites==
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