Difference between revisions of "Pang (cartridge)"
From CPCWiki - THE Amstrad CPC encyclopedia!
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* Plus pixel by pixel hardware scroll is not used. | * Plus pixel by pixel hardware scroll is not used. | ||
* Some sprites are software sprites (weapons, bird) | * Some sprites are software sprites (weapons, bird) | ||
+ | * Z80 Interupt mode 2 is used | ||
== Links == | == Links == |
Revision as of 15:24, 12 May 2011
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
It is quite faithfull to the Arcade.
Contents
Cover
Covers from CPCmania
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
No CPC (old) version of this game exists, but clones do exist.
Video
{{#ev:youtube|orIiTwUDOh0|340}}
Gameplay Run-through from xyphoe.
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
Longplay from xyphoe too.
Implementation details and use of Plus hardware
- Mode 0 is used for background and panel
- Plus palette is used for the nice colours in the background
- Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
- Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
- Plus pixel by pixel hardware scroll is not used.
- Some sprites are software sprites (weapons, bird)
- Z80 Interupt mode 2 is used
Links
http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )