Difference between revisions of "Format:TAP tape image file format"
m (→Tape-Image (.TAP) file format) |
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Byte Size Name Description | Byte Size Name Description | ||
− | 0 16 Filename | + | 0 16 Filename Name of the file, padded with nulls |
− | 16 1 Block number | + | 16 1 Block number The first block is 1, numbers are consecutive |
17 1 Last block A non-zero value means that this is the last block of a file | 17 1 Last block A non-zero value means that this is the last block of a file | ||
18 1 File type A value recording the type of the file (see below) | 18 1 File type A value recording the type of the file (see below) | ||
Line 56: | Line 56: | ||
3 = ASCII | 3 = ASCII | ||
4..7 are unallocated | 4..7 are unallocated | ||
− | Bits 4..7 Version ASCII files should be version 1, all other files, version 0 | + | Bits 4..7 Version ASCII files should be version 1, all other files, version 0 |
= Trapping the ROM routine = | = Trapping the ROM routine = |
Revision as of 00:29, 1 May 2011
This document describes the TAP format for use in Amstrad CPC emulators, and a simple way to implement by trapping the ROM loader routine.
Tape-Image (.TAP) file format
The .TAP files contain blocks of tape-saved data. All blocks start with two bytes specifying how many bytes will follow (not counting the two length bytes). Then raw tape data follows, starting with the flag byte. Unlike speccy format, the checksum bytes are not included, so you don't need calculate the crc-ccitt every 256 bytes, or padding the last page with zeroes, or ending with four 0xff bytes trailer.
1D 00 2C 50 68 61 6E 74 6F 6D 61 73 32 20 20 20 20 20 20 01 FF 02 58 00 00 AD FF ^^^^^...... first block is 29 bytes (28 bytes+flag) ^^... flag byte (A reg, 2C for headers, 16 for data blocks) file name .^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ block number ..............................................^^ last block (a non-zero value means last block) ...............^^ file type (02 unprotected binary) ...............................^^ data length (88 bytes) .............................................^^^^^ data location (0xAD00) ...................................................^^^^^ first block (a non-zero value means first block) ...............................^^
58 00 10 AD 59 00 16 06 12 0A 00 2A 02 18 06 1E 07 30 0C 00 0D .. ^^^^^............... logical length, in consecutive blocks (88 bytes) ^^^^^......... execution address for machine code programs (0xAD10) ^^^^^... second block is 89 bytes (88 bytes+flag) flag byte ........^^ second block data ...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note that it is possible to join .TAP files by simply stringing them together.
For example, in DOS / Windows:
COPY /B FILE1.TAP + FILE2.TAP ALL.TAP
or in Unix/Linux:
cp file1.tap all.tap && cat file2.tap >> all.tap
For completeness, I'll include the structure of a tape header. A header always consists of 28 bytes:
Byte Size Name Description
0 16 Filename Name of the file, padded with nulls 16 1 Block number The first block is 1, numbers are consecutive 17 1 Last block A non-zero value means that this is the last block of a file 18 1 File type A value recording the type of the file (see below) 19 2 Data length The number of data bytes in the data record 21 2 Data location Where the data was written from originally 23 1 First block A non-zero value means that this is the first block of a file 24 2 Logical length This is the total length of the file in bytes 26 2 Entry address The execution address for machine code programs
The file type (byte 18) is split into a number of fields:
Bit 0 Protection If this bit is set the file is protected in some way Bits 1..3 File contents 0 = Internal BASIC 1 = Binary 2 = Screen image 3 = ASCII 4..7 are unallocated Bits 4..7 Version ASCII files should be version 1, all other files, version 0
Trapping the ROM routine
The recommendable entry point in the Amstrad CPC ROM is a routine named "CAS READ", that has the next parameters:
A = sync byte HL = location of data DE = length of data
So when you trap the routine, you must check that sync byte matches with A register and length of block-1 with DE register. Then copy from file to memory starting at HL address, and finally change the F register to 0x45 (no errors) and the PC with the exit point. Addresses are, in hexadecimal, in the next table:
464 ROM 664 ROM 6128 ROM Entry Point 2836 29A6 29A6 Exit Point 2872 29E2 29E2