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Speccy Port

47 bytes added, 16:45, 19 April 2011
/* Attribute based Sprites and Animation */
*'''R-Type'''
*'''Space gun''': this game, although was even released for Amstrad PLUS... Although coming very late in the CPC era is not really good and was probably rushed to the release. Yet the Character based engine enabled enormous sprites - but lacked smooth movement. Such a technique was actually used for quite a fair amount of Mode0 games. This is not "Speccy port" but it is good to to mention, as it was a common game design technique for both machines.
*'''AMC (Astro Marines corps)'''
*'''Satan'''
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