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GSED

90 bytes added, 02:25, 24 February 2011
/* Web links */
The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ...
[[File:GSED_1.jpg|630px|thumb|left|Main Menu]]
[[FileImage:GSED_4GSED_1.jpg|300px|thumb|Load Source Gfx]] [[File:GSED_2.jpg|300px|thumb|Assign Attributes]] [[File:GSED_3.jpg|300px|thumbright|Manage GEsMain Menu]]
'''= Features:''' =
*Load screens to use them as source for graphic elements (GEs)
*Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP]] screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
*Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
*Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
*Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
'''== Field Attributes:''' ==
*Normal field, character can/can't run over it, different directions (coming/going) are possible.
*Special field (very different features). This kind of fields make a game unique and must be specially adapted
'''= Projects using GSEd is used for:''' =
*[[Gerelakos|Gerelakos]]
*39 Seconds
=Screenshots = <gallery>Image:GSED_1.jpg|Main MenuImage:GSED_4.jpg||Load Source GfxImage:GSED_2.jpg|Assign AttributesImage:GSED_3.jpg|Manage GEs</gallery> = Web links ==
Download GSEd at http://www.FutureOS.de (download section)
[[Category:Applications]][[Category:Extended RAM Software]][[Category:FutureOS]][[Category:Graphic]][[Category:RPG]]
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