Difference between revisions of "Knight Tyme"

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'''''Knight Tyme''''' is an adventure game released by [[Mastertronic]] in 1986 under the Mastertronic Added Dimension label. It is the third of a series of four games starring the character [[Magic Knight]], and it uses the Windimation system that was introduced in ''Spellbound''.
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'''''Knight Tyme''''' is an adventure game released by [[Mastertronic]] in 1986 under the Mastertronic Added Dimension label. It is the third of a series of four games starring the character [[Magic Knight]], and it uses the Windimation system that was introduced in ''[[Spellbound]]''.
  
After rescuing Gimbal the Wizard in ''[[Spellbound]]'', Magic Knight has been transported to the 25th century, and finds himself as a stowaway on board the starship USS Pisces. He must return to his own time, but before he can do that, he must fix the transporter on the USS Pisces and get the other characters on board to help him obtain authorisation.
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After rescuing Gimbal the Wizard in ''Spellbound'', Magic Knight has been transported to the 25th century, and finds himself as a stowaway on board the starship USS Pisces. He must return to his own time, but before he can do that, he must fix the transporter on the USS Pisces and get the other characters on board to help him obtain authorisation.
  
 
== Covers ==
 
== Covers ==

Revision as of 10:08, 10 October 2010

Knight Tyme
Knight Tyme front cover
Developer David Jones, Ed Hickman
Company
Publisher Mastertronic Added Dimension
Musician
Release 1986
Platform(s) CPC, C64, MSX, ZX Spectrum
Genre Adventure
OS
Game Modes Single player
Controls Keyboard Joystick
Media Cassette
Language Language:english
Information

Knight Tyme is an adventure game released by Mastertronic in 1986 under the Mastertronic Added Dimension label. It is the third of a series of four games starring the character Magic Knight, and it uses the Windimation system that was introduced in Spellbound.

After rescuing Gimbal the Wizard in Spellbound, Magic Knight has been transported to the 25th century, and finds himself as a stowaway on board the starship USS Pisces. He must return to his own time, but before he can do that, he must fix the transporter on the USS Pisces and get the other characters on board to help him obtain authorisation.

Covers

Tape

Maps

Download

Links