Difference between revisions of "Happy Computer 8bit Printer Mod"

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== Description ==
 
== Description ==
  
[[8bit Printer Ports|8bit Printer Port]] mods from german magazine [[Happy Computer (Schneider Sonderheft)]]:
+
[[8bit Printer Ports|8bit Printer Port]] mods from german magazine Happy Computer (Schneider Sonderheft):
  
* [[Happy Computer - Schneider Sonderheft|Happy Computer (Schneider Sonderheft)]] Nr.1 (2/1985) - original DIY for 464
+
* [[Happy Computer (Schneider Sonderheft)|Happy Computer - Schneider Sonderheft]] Nr.1 (2/1985) - original DIY for 464
* [[Happy Computer - Schneider Sonderheft|Happy Computer (Schneider Sonderheft)]] Nr.3 (4/1986) - original DIY for 664/6128
+
* [[Happy Computer (Schneider Sonderheft)|Happy Computer - Schneider Sonderheft]] Nr.3 (4/1986) - original DIY for 664/6128
 
* [[CPC Schneider International]] (issue 5-1986, page 112) - remake of the Happy Computer DIY
 
* [[CPC Schneider International]] (issue 5-1986, page 112) - remake of the Happy Computer DIY
 
* [[PC Amstrad International]] (issue 8/9-1991, page 69-70) - remake of the Happy Computer DIY
 
* [[PC Amstrad International]] (issue 8/9-1991, page 69-70) - remake of the Happy Computer DIY

Revision as of 07:41, 30 September 2010

Description

8bit Printer Port mods from german magazine Happy Computer (Schneider Sonderheft):

Technical

Disconnect the Printer D7 pin from ground, and wire it to the PIOs Tape WR DATA pin instead (That is, Pin 12 of the 8255 chip). That's all about it. No idea why the magazine needed 5 sheets of paper to describe that circuit.

Software

Beside the listings, provides by Happy Computer, this 8 bit printer port is fully supported by FutureOS.

Scanned Articles

Listings

CPC 464

1 REM Happy Computer 1985 - CPC464 8Bit Druck
2 REM Bruno Kesel
3 REM Birkenweg 6
4 REM 6973 Boxberg
5 REM Tel.: #####/####
10 REM
15 MEMORY &9FFF
20 FOR z=&A000 TO &A036
30 READ byte:POKE z,byte
40 NEXT
45 REM Umlegen der Druckroutine auf Adresse &A000
50 POKE &BDF2,&0
60 POKE &BDF3,&A0
70 DATA &01,&32,&00,&cd,&1b,&08,&30,&07
90 DATA &10,&f9,&0d,&20,&f6,&b7,&c9,&c5
100 DATA &20,&ed,&79,&f1,&06,&ef,&e6,&7f
110 DATA &ed,&79,&f6,&80,&f3,&ed,&79,&e6
120 DATA &7f,&fb,&ed,&79,&f5,&06,&f6,&3e
130 DATA &00,&ed,&79,&f1,&c1,&37,&c9

CPC 664

1 REM Happy Computer 1986 - CPC664 8Bit Druck
10 MEMORY &9FFF
20 FOR z=&A000 TO &A036
30 READ b:POKE z,b
40 NEXT
50 POKE &BDF2,&0
60 POKE &BDF3,&A0
70 DATA &01,&32,&00,&cd,&49,&08,&30,&07
80 DATA &10,&f9,&0d,&20,&f6,&b7,&c9,&c5
90 DATA &06,&f6,&cd,&7f,&28,&06,&f5,&3e
100 DATA &20,&ed,&79,&f1,&06,&ef,&e6,&7f
110 DATA &ed,&79,&f6,&80,&f3,&ed,&79,&e6
120 DATA &7f,&fb,&ed,&79,&f5,&06,&f6,&3e
130 DATA &00,&ed,&79,&f1,&c1,&37,&c9

CPC 6128

1 REM Happy Computer 1986 - CPC6128 8Bit Druck
10 MEMORY &9FFF
20 FOR z=&A000 TO &A036
30 READ b:POKE z,b
40 NEXT
50 POKE &BDF2,&0
60 POKE &BDF3,&A0
70 DATA &01,&32,&00,&cd,&58,&08,&30,&07
80 DATA &10,&f9,&0d,&20,&f6,&b7,&c9,&c5
90 DATA &06,&f6,&cd,&7f,&28,&06,&f5,&3e
100 DATA &20,&ed,&79,&f1,&06,&ef,&e6,&7f
110 DATA &ed,&79,&f6,&80,&f3,&ed,&79,&e6
120 DATA &7f,&fb,&ed,&79,&f5,&06,&f6,&3e
130 DATA &00,&ed,&79,&f1,&c1,&37,&c9