Difference between revisions of "The Living Daylights"
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== Description == | == Description == | ||
− | After Bond helps Russian officer Georgi Koskov make a daring defection to the West, the intelligence community is shocked when Koskov is abducted from his remote hiding place. Bond leaps into action, following a trail that leads to the gorgeous Kara, who plays Bond as easily as she plays her Stradivari cello. As they unravel a complex weapons scheme with global implications, they are forced into hair-raising chases, a riveting jailbreak and an epic battle in the Afghanistan desert with tanks, airplanes and a legion of freedom fighters on horseback | + | After Bond helps Russian officer Georgi Koskov make a daring defection to the West, the intelligence community is shocked when Koskov is abducted from his remote hiding place. Bond leaps into action, following a trail that leads to the gorgeous Kara, who plays Bond as easily as she plays her Stradivari cello. As they unravel a complex weapons scheme with global implications, they are forced into hair-raising chases, a riveting jailbreak and an epic battle in the Afghanistan desert with tanks, airplanes and a legion of freedom fighters on horseback. |
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+ | The game takes place over eight levels, each depicting different scenes and locations from the movie. | ||
== Ratings == | == Ratings == | ||
Although felt to be an improvement on the previous James Bond game and certainly enjoyed by [[Amstrad Action]] reviewer [[Bob Wade]], he critcised the fact that it was impossible to avoid the attacks of some enemies and that this is undermined the element of skill required to play the game. This was echoed in the second opinion for the game which felt that "Control can be frustrating, spoiling the otherwise lovely animation of Bond." | Although felt to be an improvement on the previous James Bond game and certainly enjoyed by [[Amstrad Action]] reviewer [[Bob Wade]], he critcised the fact that it was impossible to avoid the attacks of some enemies and that this is undermined the element of skill required to play the game. This was echoed in the second opinion for the game which felt that "Control can be frustrating, spoiling the otherwise lovely animation of Bond." | ||
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+ | [[Computing with the Amstrad]] felt that "more variety could have made it a very good game. As it is, it's a lot better than expected, certainly good graphically but only averagely playable. | ||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
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== Videos == | == Videos == | ||
− | + | {{#ev:youtube|d62vifOaqhg|505}} | |
== Weblinks == | == Weblinks == | ||
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* {{CpcPower|1307|Link to CPC-Power.com}} | * {{CpcPower|1307|Link to CPC-Power.com}} | ||
*[http://www.cpcgamereviews.com/l/index3.html Link to CPC Game Reviews] | *[http://www.cpcgamereviews.com/l/index3.html Link to CPC Game Reviews] | ||
− | + | *[http://www.imdb.com/title/tt0093428/ The Living Daylights movie at IMDB] | |
[[Category:Games]] [[Category:Games 1987]] | [[Category:Games]] [[Category:Games 1987]] |
Latest revision as of 05:12, 2 September 2010
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Domark's second bite at the James Bond cherry, 'The Living Daylights' is very loosely based on the events of the movie of the same name.
Description
After Bond helps Russian officer Georgi Koskov make a daring defection to the West, the intelligence community is shocked when Koskov is abducted from his remote hiding place. Bond leaps into action, following a trail that leads to the gorgeous Kara, who plays Bond as easily as she plays her Stradivari cello. As they unravel a complex weapons scheme with global implications, they are forced into hair-raising chases, a riveting jailbreak and an epic battle in the Afghanistan desert with tanks, airplanes and a legion of freedom fighters on horseback.
The game takes place over eight levels, each depicting different scenes and locations from the movie.
Ratings
Although felt to be an improvement on the previous James Bond game and certainly enjoyed by Amstrad Action reviewer Bob Wade, he critcised the fact that it was impossible to avoid the attacks of some enemies and that this is undermined the element of skill required to play the game. This was echoed in the second opinion for the game which felt that "Control can be frustrating, spoiling the otherwise lovely animation of Bond."
Computing with the Amstrad felt that "more variety could have made it a very good game. As it is, it's a lot better than expected, certainly good graphically but only averagely playable.
AA: | Issue 24 (Sep '87) | Page 54-55 | 68% |
CWTA: | Issue 33 (Sep '87) | Page 12 | 60% |
Solution
None
Cheats
None
Screenshots
Videos
{{#ev:youtube|d62vifOaqhg|505}}