Difference between revisions of "FilmeMacher"

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The FilmeMacher (english: MovieMaker) program is used to create movies out of single 17 KB CPC screens. The finished movie can be displayed very fast (up to 50 fps) with the corresponding Projector tool.  
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The FilmeMacher (english: MovieMaker) program is used to create movies out of single 17 KB CPC screens. The finished movie can be displayed very fast (up to 50 fps) with the corresponding Projector tool. It was the first application for the CPC which displays fullscreen (16 KB) movies with 50 fps.
  
 
<br>'''Technic:'''  
 
<br>'''Technic:'''  
  
FilmeMacher loads one screen after another into the RAM of the CPC. The differences between two screens were calculated and transformed into so called CoData. CoData is a mixture out of Code and Data, specifically developped for FilmeMacher. After loading of all needed&nbsp;pictures, the compiled CoData movie can be saved to disc.  
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FilmeMacher loads one screen after another into the RAM of the CPC. The differences between two screens were calculated and transformed into so called CoData. CoData is a mixture out of Code and Data, specifically developped for FilmeMacher. After loading of all needed pictures, the compiled CoData movie will be saved to disc.  
  
To show the movie, another part of the program can be used. In this case the CoData allows to display the finished movie with up to 50 fps in 16 KB fullscreen.  
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To show the CoData movie, another part of the application is used. The structure of CoData allows to display the finished movie with up to 50 fps in 16 KB fullscreen under FutureOS and BASIC.
  
 
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Revision as of 12:30, 13 August 2010

The FilmeMacher (english: MovieMaker) program is used to create movies out of single 17 KB CPC screens. The finished movie can be displayed very fast (up to 50 fps) with the corresponding Projector tool. It was the first application for the CPC which displays fullscreen (16 KB) movies with 50 fps.


Technic:

FilmeMacher loads one screen after another into the RAM of the CPC. The differences between two screens were calculated and transformed into so called CoData. CoData is a mixture out of Code and Data, specifically developped for FilmeMacher. After loading of all needed pictures, the compiled CoData movie will be saved to disc.

To show the CoData movie, another part of the application is used. The structure of CoData allows to display the finished movie with up to 50 fps in 16 KB fullscreen under FutureOS and BASIC.


Filmemacher runs under FutureOS. It needs at least a Class 4 CPC.

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