Difference between revisions of "Category:Isometric 3D"

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[[Isometric 3D]] was a common technic to feature some sort of 3D environment with a 2D display.
 
[[Isometric 3D]] was a common technic to feature some sort of 3D environment with a 2D display.
  
Yet it can actually be considered a 3D engine as it allows to move and act in a 3 axis environment (X,Y,Z).
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Sometimes, a different Parallel Projection was used, but this remains quite similar.
 +
 
 +
Yet it can actually be considered a 3D engine as it can allows to move and act in a 3 axis environment (X,Y,Z).
  
 
It completely skip the perspective element in 3D.
 
It completely skip the perspective element in 3D.
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This category is to include all Games or softwares which used isometric 3D technics, and all recipes to do your own Isometric 3D.
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This category is to include all Games or softwares which used isometric 3D and parallel projection display in general.
  
  
 
[[Category:Games]][[Category:Games Programming]][[Category:3D]]
 
[[Category:Games]][[Category:Games Programming]][[Category:3D]]

Revision as of 12:08, 30 January 2010

Isometric 3D was a common technic to feature some sort of 3D environment with a 2D display.

Sometimes, a different Parallel Projection was used, but this remains quite similar.

Yet it can actually be considered a 3D engine as it can allows to move and act in a 3 axis environment (X,Y,Z).

It completely skip the perspective element in 3D.

This was also often used with tactical games (See Heroquest, Space crusade)

One of the most notable exemple on Amstrad CPC is Head Over Heels hit game.

Isometric was also used in games such as Syndicate (by Bullfrog) or other real time strategy games on 16bit machines.


This category is to include all Games or softwares which used isometric 3D and parallel projection display in general.

Pages in category "Isometric 3D"

The following 10 pages are in this category, out of 10 total.