Difference between revisions of "Striker in the Crypts of Trogan"
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== Production Team == | == Production Team == |
Revision as of 15:13, 14 October 2009
Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).
Striker In The Crypts Of Trogan is a platform game released by Codemasters Software in 1992.
It uses the same engine as Switchblade with some improvements and it supports Extra PLUS features : the 4096 colours palette allows smooth coloured layers in the sky, as seen on the picture.
It is also one of the rare Mode 1 games to include raster effects to enhance the actual number of colours used in the game's window.
Most other Mode 1 productions used Rasters only to add colours in the HUD, yet "Trogan" also does.
But this use of rasters is not flawless as those rasters do not move with the vertical scrolling.
This is actually a nice game, yet sometimes criticised because it is actually a Switchblade ripp-off. But as Jeff Calder did tboth games, this is not that chocking.
The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a Rick Dangerous 2.
The Mode 1's few colours (despite rasters) are well used and give a particular atmosphere, but a greater use of the Plus Hard Sprite Capability (for the Player's character or to add more coloured elements as in Switchblade ( Cartridge )) wouldn't have hurt...
Yet such a game is probably one of the better exemple of a decent Speccy Port or more accurately Speccy "co-developpment".
Contents
Screenshots
Production Team
Code : Jeff CALDER
Graphics : George CALVERT, Andy WYND
Music : Andy WYND
Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE
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