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Striker in the Crypts of Trogan

No change in size, 16:49, 14 October 2009
Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also does.
Yet But this use of rasters is not flawless as those rasters do not move with the vertical scrolling.
This is actually a nice game, yet sometimes criticised because it is actually a Switchblade ripp-off. But as Jeff Calder did tboth games, this is not that chocking.
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