Difference between revisions of "Video modes"
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− | The standard [[video modes]] or Screen Modes | + | The standard [[video modes]] or '''Screen Modes'''. |
Those are : | Those are : |
Revision as of 18:34, 8 October 2009
The standard video modes or Screen Modes.
Those are :
- Mode 0: 160×200 pixels with 16 colors (4 bpp)
- Mode 1: 320×200 pixels with 4 colors (2 bpp)
- Mode 2: 640×200 pixels with 2 colors (1 bpp)
- Mode 3: 160x200 pixels with 4 colors (2bpp) (this is not an official mode, but rather a side-effect of the hardware)
The Video modes are known to display pixels with different sizes.
Basically, the Amstrad CPC Video work like a CGA video card from a PC.
But extra features like a 16 colours mode exist.
Contents
Mode 0 graphics
Mode 0 graphics are blockier thanks to the "2x1" ratio.
Yet the good amount of colours allows to use AntiAliasing technics to soften the shapes.
It is the mode that made CPC a Colour Personnal computer.
Mode 1 graphics
The pixels are square, but the only 4 colours a bit... few.
Yet a massive amount of horizontal "split rasters" allows to multiply the number of colours displayed on the screen.
It's like using the colour attribute specificity (as on ZX spectrum) but with horizontal limitations.
Basically a CGA standard PC video display.
Mode 2 graphics
The pixels are 1x2, extremly slim.
This mode is difficult to use in a coloured way.
Better used as a Text Mode, yet it can be included in a splitted screen (games).
Because of this Mode, the Amstrad CPC was perhaps one of the 8 bit computer able to display the highest screen resolution in Full Screen (the so called "overscan")...
Border
The border allows 1 another additionnal colour to be displayed on the screen with no tricks.
Amstrad Plus
The Amstrad Plus display the same modes, but 15 more colours can naturally be displayed thanks to the Hardwired Sprites.
This means 32 colours per screen with no tricks (including Border).
Also it is worth noting that the resolution of those Sprites (16x16 pixels) can be displayed through "magnification".
The basic x1/x1 pixel is like a Mode2 Pixel (a x=1 and y=2 ratio...or X= 0.5 and Y=1).
This can be multiplied by x2 or x4 in both dimensions (X and Y).
A mode 1 like pixel must then be a x2/x1 pixel. A mode 0 like pixel x4/x1.
Related pages
External Links
Les Sucres en Morceaux the French site from supersly, shows many exemples and technics to use the different Video mode of the amstrad CPC.