Difference between revisions of "Gerelakos"

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(Crossfire is an ATI TEchnology: http://de.wikipedia.org/wiki/ATI_Crossfire. Sure not technical to do in a cpc software for a z80 cpu :-) Stay on the floor :-) I show you the mirror :-))
(not needed informations in advertisement style.. STAY TUNED.. WE WILL SHOW YOU how great we can be - maybe :-) Details about the levels / worlds shall be written after release!)
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'''Gerelakos''' is a Role-Play-Game (under construction) for the [[CPC|CPC]]. [[Tolkin|Tolkin]] and [[TFM|TFM]] are working since 2005 on it. First Preview was presented at the [[XzentriX Meeting 2006|XzentriX_Meeting_2006]].  
 
'''Gerelakos''' is a Role-Play-Game (under construction) for the [[CPC|CPC]]. [[Tolkin|Tolkin]] and [[TFM|TFM]] are working since 2005 on it. First Preview was presented at the [[XzentriX Meeting 2006|XzentriX_Meeting_2006]].  
  
This is the story of Kane and his quest through different worlds ... Well, which worlds Kane finally will visit depends most on Tolkins "quality standards".
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This is the story of Kane and his quest through different worlds. <br>
  
 
= Technicals  =
 
= Technicals  =

Revision as of 17:24, 16 February 2009

Preview of the castle scene, presented at the XzentriX 2006 meeting

Overview

Gerelakos is a Role-Play-Game (under construction) for the CPC. Tolkin and TFM are working since 2005 on it. First Preview was presented at the XzentriX_Meeting_2006.

This is the story of Kane and his quest through different worlds.

Technicals

This game uses Overscan in Mode 0. The video RAM is located in the RAM blocks &0000-&3FFF and &C000-&FFFF. Software Crossfire technology brings both screens together. One screen RAM is to be seen on the upper half of the screen, the other screen RAM is shown on the lower half of the screen. Therefore it was necessary to use the interrupt mode 2 of the Z80. The resoluton in Mode 0 is 208(x) * 288(y) using 16 colors. Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally or vertically in less than one second. A special 3D engine is used for Gerelakos. 

Since the game engine uses two 16 KB screen RAMs, the interrupt Mode 2 and some other special features this game is being developped for FutureOS.

Weblinks

Gerelakos Homepage: http://www.Gerelakos.de

Download at FutureOS homepage: http://www.FutureOS.de