Difference between revisions of "Writing Adventure Games on the Amstrad CPC 464 / CPC 664"
From CPCWiki - THE Amstrad CPC encyclopedia!
Cpcmaniaco (Talk | contribs) |
Cpcmaniaco (Talk | contribs) (→Contents) |
||
| Line 22: | Line 22: | ||
<pre> | <pre> | ||
| + | |||
| + | Section 1 - Adventure Games. | ||
| + | |||
| + | 01 - Introduction. | ||
| + | 02 - History of Adventure Games. | ||
| + | 03 - Plotting an Adventure Game. | ||
| + | 04 - The Structural Elements of an Adventure Game. | ||
| + | 05 - Saving Space. | ||
| + | |||
| + | Section 2 - The Adventure Kernel. | ||
| + | |||
| + | 06 - What is Aks?. | ||
| + | 07 - Actions in Aks. | ||
| + | 08 - Triggers in Aks. | ||
| + | 09 - Locations, Objects and Events in Aks. | ||
| + | 10 - Expressions in Aks. | ||
| + | |||
| + | Section 3 - Implementing Aks on the Amstrad. | ||
| + | |||
| + | 11 - Programming Technique. | ||
| + | 12 - Structural Overview of Aks. | ||
| + | 13 - Implementing the Expression Evaluator. | ||
| + | 14 - Extending Aks. | ||
| + | |||
| + | Section 4 - Witch Hunt - An Example Scenario. | ||
| + | |||
| + | 15 - Witch Hunt Plot and Design. | ||
| + | 16 - Breakdown of Witch Hunt. | ||
| + | |||
| + | Appendix A1 - Listing of Aks and Witch Hunt. | ||
| + | Appendix A2 - Aks Chexsum. | ||
| + | |||
| + | Appendix B - Bibliography. | ||
</pre> | </pre> | ||
[[Category:Books]] | [[Category:Books]] | ||
Revision as of 04:29, 25 July 2008
Information
| Title: | Writing Adventure Games on the Amstrad |
| Authors: | Mike Lewis & Simon Price |
| Publiser: | Melbourne House |
| Year: | 1985 |
| Pages: | 169 |
| ISBN: | 0-86161-196-9 |
Contents
Section 1 - Adventure Games. 01 - Introduction. 02 - History of Adventure Games. 03 - Plotting an Adventure Game. 04 - The Structural Elements of an Adventure Game. 05 - Saving Space. Section 2 - The Adventure Kernel. 06 - What is Aks?. 07 - Actions in Aks. 08 - Triggers in Aks. 09 - Locations, Objects and Events in Aks. 10 - Expressions in Aks. Section 3 - Implementing Aks on the Amstrad. 11 - Programming Technique. 12 - Structural Overview of Aks. 13 - Implementing the Expression Evaluator. 14 - Extending Aks. Section 4 - Witch Hunt - An Example Scenario. 15 - Witch Hunt Plot and Design. 16 - Breakdown of Witch Hunt. Appendix A1 - Listing of Aks and Witch Hunt. Appendix A2 - Aks Chexsum. Appendix B - Bibliography.