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− | The Dizzy series was a series of graphic adventure for the Amstrad CPC (and other home computers of that era).
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− | <br>This artice covers the Dizzy adventures only! For the Dizzy Arcade games look up [[Dizzy (Arcade)]]!
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− |
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− | == Dizzy I: The Ultimate Cartoon Adventure ==
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| [[Image:dizzy.jpg|thumb|(Actual Amstrad screenshot)]] | | [[Image:dizzy.jpg|thumb|(Actual Amstrad screenshot)]] |
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− | === Release Information ===
| + | == The Story == |
− | | + | |
− | <table>
| + | |
− | <td><b>Title:</b></td> <td>Dizzy (aka Dizzy - The Ultimate Cartoon Adventure)
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− | </td>
| + | |
− | <tr>
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− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64
| + | |
− | </td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>June 1986</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
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− | | + | |
− | === The Story ===
| + | |
− | | + | |
− | Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had spoke of such a potion. 'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.' Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket. Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. He read on... 'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.' He covered it up and quickly made ready to liberate the land of KATMANDU.
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− | | + | |
− | == Dizzy II: Treasure Island Dizzy ==
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− | | + | |
− | [[Image:treasure island dizzy.jpg|thumb|(Actual Amstrad screenshot)]]
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− | | + | |
− | === Release Information ===
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− | | + | |
− | <table>
| + | |
− | <td><b>Title:</b></td> <td>Dizzy II - Treasure Island Dizzy</td>
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− | <tr>
| + | |
− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS, Nintendo NES</td>
| + | |
− | <tr>
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− | <td><b>Release date:</b></td> <td>August 1987</td>
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− | <tr>
| + | |
− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
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− | | + | |
− | === The Story ===
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− | | + | |
− | Dizzy was looking forward to the round-the-world cruise he'd booked for. When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him... Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it! The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters.
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− | He was well balanced - he had parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram when he was a kid. Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon, and Dizzy thought he would organise a game of cricket on the aft deck. In a fit of blinding stupidity he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank! That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island... He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent...
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− | | + | |
− | == Dizzy III: Fantasy World Dizzy ==
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− | | + | |
− | [[Image:fantasy world dizzy.jpg|thumb|(Actual Amstrad screenshot)]]
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− | | + | |
− | === Release Information ===
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− | | + | |
− | <table>
| + | |
− | <td><b>Title:</b></td> <td>Dizzy III - Fantasy World Dizzy</td>
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− | <tr>
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− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS</td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>October 1988</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
| + | |
− | | + | |
− | === The Story ===
| + | |
− | | + | |
− | Dizzy & Daisy strolled through the enchanted forest without a care in the world... BUT SUDDENLY the Evil King's trolls seized poor Daisy! She was send to Wizard Weirdo's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest of the Kings Dungeons in the bowels of Fantasy World. DIZZY was frightened! Who knew what fate awaited him... and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind...
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− | But DIZZY can't do everything on his own... you must help him!
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− | | + | |
− | == Dizzy IV: Magicland Dizzy ==
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− | | + | |
− | [[Image:magicland dizzy.gif|thumb|(Spectrum screenshot)]]
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− | | + | |
− | === Release Information ===
| + | |
− | | + | |
− | <table>
| + | |
− | <td><b>Title:</b></td> <td>Dizzy IV - Magicland Dizzy</td>
| + | |
− | <tr>
| + | |
− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS</td>
| + | |
− | <tr>
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− | <td><b>Release date:</b></td> <td>Februar 1990</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
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− | | + | |
− | === The Story ===
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− | | + | |
− | Dizzy and the Yolkfolk have outraged the Evil Wizard Zaks and he's cast a sinister spell which has sent them to the land of personality. Dizzy can choose who to rescue but to be a true hero, he'll have to save all his friends. Denzil thought he was cool and ended up in the Land of Ice. Left out chill out! Dylan spent most of his time with his head in the clouds, and that's exactly where he found himself stranded high and dry! Grand Dizzy was old and touch senile, his fate was to be cast into Cuckoo Land trapped by clocks and giant teddy bears. Daisy was Zaks' greatest prize and he kept her close to him in his Castle Dungeon protected by his best henchmen.
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− | | + | |
− | == Dizzy V: Prince of the Yolkfolk ==
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− | | + | |
− | [[Image:dizzy prince of the yolkfolk.jpg|thumb|(Actual Amstrad screenshot)]]
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− | | + | |
− | === Release Information ===
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− | | + | |
− | <table>
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− | <td><b>Title:</b></td> <td>Dizzy V - Dizzy, Prince of the Yolkfolk</td>
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− | <tr>
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− | <td><b>Alternative Title:</b></td> <td>Dizzy the Adventurer (Nintendo NES, Master system, Game Gear, November 1992)</td>
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− | <tr>
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− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS</td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>August 1990</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
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− | | + | |
− | === The Story ===
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− | Battle Rockwart the Troll, meet Pogie the Fluffle, avoid Shamus the Leprechaun, summon King Arthur from his Crusades and wake Daisy from her hundred year snooze!
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− | | + | |
− | Grand Dizzy was feeling very down one day,so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie! So off went Daisy to get some cherries from her cupboard and there was none to be seen!
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− | "Pogies pinched the cherries!" she cried, as she saw Pogie's pawprint in the cupboard, "That darned Fluffle. Come here you!" and Pogie promptly darted of into the enchanted forest to escape Daisys rage.
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− | Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cherries at the same time. Whilst searching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for Pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep.
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− | "Wake up Daisy, wake up!" shouted Dizzy. But before he could wake her up, Rockwart the Troll caught him and locked him up under ground!
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− | | + | |
− | == Dizzy VI: Spellbound Dizzy ==
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− | | + | |
− | [[Image:spellbound dizzy.jpg|thumb|(Actual Amstrad screenshot)]]
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− | | + | |
− | === Release Information ===
| + | |
− | | + | |
− | <table>
| + | |
− | <td><b>Title:</b></td> <td>Dizzy VI - Spellbound Dizzy</td>
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− | <tr>
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− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS</td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>December 1990</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
| + | |
| | | |
− | === The Story ===
| + | Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. |
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− | The BIGGEST and BEST Dizzy game yet! Over 100 AMAZING screens of cartoon FUN! Go SCUBA DIVING! Take a WILD RIDE underground! Save the YOLK FOLK! | + | Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had spoke of such a potion. |
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− | Troubles afoot for Dizzy in his BIGGEST and BEST adventure yet! Meet Dizzy's magical chum THEO, the wizard with a plethora of POWERFUL POTIONS! Dozy, Dylan, Dora, Daisy and Grand Dizzy - the YOLK FOLK - are all here too and they're in HOT WATER this time! Help Dizzy SAVE THEIR SHELLS before they end up HARD BOILED!
| + | 'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.' |
− | Dizzys been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things-away-neatly department and he's left his book of Really Powerful Spells lying round in his laboratory. What's more, the book's been left open at the page headed A Really, Really Powerful Spell (That Shouldn't Be Read Out Loud). Whether Dizzy actually read the heading is not known but - yikes! - he said the spell and it's caused a catastrophe: Dizzy spirited all his Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero: read the spell again and spirit himself into the underworld to save his rotund group of pals!
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− | == Dizzy VII: The Fantastic Adventures of Dizzy ==
| + | Dizzy trembled with fear as he recalled these words. |
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− | [[Image:fantastic adventures of dizzy.gif|thumb|(Megadrive screenshot)]]
| + | Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket. |
| | | |
− | === Release Information ===
| + | Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. |
| | | |
− | <table>
| + | He read on... |
− | <td><b>Title:</b></td> <td>Dizzy VII - The Fantastic Adventures of Dizzy</td>
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− | <tr>
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− | <td><b>Format:</b></td> <td>Nintendo NES, Atari ST, Amiga, Megadrive/Genesis, PC DOS, GameBoy, Master System, Gamegear<br><b>No conversions for the Amstrad CPC, Spectrum, Commodore C64</b></td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>April 1991</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | <tr>
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− | <td><b>Notes:</b></td> <td>Just a conversion of Treasure Island Dizzy?</td>
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− | </table>
| + | |
| | | |
− | === The Story ===
| + | 'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.' |
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− | Dizzy's cartoon adventure on Treasure Island.
| + | He covered it up and quickly made ready to liberate the land of KATMANDU. |
− | Discover Zakeria - a magical kingdom ruled by the evil wizard Zaks.
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− | Explore the mysterious island's tree house village, fabulous gold mines, dragon's lairs, cloud castle, find secret treasure maps, encounter strange magicians, wizards, trolls, pirates, leprechauns & many other weird and wonderful creatures.
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− | == Dizzy VIII: Crystal Kingdom Dizzy == | + | == Information == |
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− | [[Image:crystal kingdom dizzy.jpg|thumb|(Actual Amstrad screenshot)]]
| + | {|{{Prettytable|width: 700px; font-size: 2em;}} |
| + | |Title:|| '''Dizzy''' |
| + | |- |
| + | |Company:|| [[Codemasters]] |
| + | |- |
| + | |Type:|| Platform |
| + | |- |
| + | |Year:|| 1987 |
| + | |- |
| + | |} |
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− | === Release Information === | + | == Download == |
| | | |
− | <table>
| + | ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/dizzy.zip |
− | <td><b>Title:</b></td> <td>Dizzy VIII - Crystal Kingdom Dizzy</td>
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− | <tr>
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− | <td><b>Format:</b></td> <td>Amstrad CPC, Spectrum, Commodore 64, Amiga, Atari ST, PC DOS</td>
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− | <tr>
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− | <td><b>Release date:</b></td> <td>December 1991</td>
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− | <tr>
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− | <td><b>Publisher:</b></td> <td>Codemasters</td>
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− | </table>
| + | |
| | | |
− | === The Story === | + | == Links == |
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− | The biggest hero of them all returns for high adventure, rich rewards and big trouble!
| + | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=1414 The Amstrad CPC Games Resource] |
− | Join superstar Dizzy in his most exciting adventure yet!
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− | Four complete worlds of magic and mystery await!
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− | Featuring all the brilliant Dizzy characters and more interaction than ever before, Crystal Kingdom Dizzy has amazing graphics, sounds and music!
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− | The mystical crystal treasures of the Yolkfolk have been stolen from the Temple of Zeffar!
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− | Return them fast or, as prophecy has it, Dizzy's world will be under the shadow of darkness for ever!
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− | Time is running out...
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− | == Weblinks ==
| + | * [http://www.cpczone.net/game/1027 CPC game base from cpczone] |
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− | <table>
| + | * [http://www.phenixinformatique.com/CPCGAMES/index.php?page=detail&num=725 CPC game base from phenixinformatique] |
− | <td><b>Dizzy fanpage:</b></td> <td>http://www.yolkfolk.com</td>
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− | <tr>
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− | <td><b>Dizzy I game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/dizzy1.htm</td>
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− | <tr>
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− | <td><b>Dizzy II game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/dizzy2.htm</td>
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− | <tr>
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− | <td><b>Dizzy III game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/dizzy3.htm</td>
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− | <tr>
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− | <td><b>Dizzy IV game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/mld.htm</td>
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− | <tr>
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− | <td><b>Dizzy V game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/poty.htm</td>
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− | <tr>
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− | <td><b>Dizzy VI game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/sbdizzy.htm</td>
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− | <tr>
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− | <td><b>Dizzy VII game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/faod.htm</td>
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− | <tr>
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− | <td><b>Dizzy VIII game informations:</b></td> <td>http://www.yolkfolkserver.co.uk/ckd.htm</td>
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− | <tr>
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− | <td><b>Dizzy I DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/dizzy.zip</td>
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− | <tr>
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− | <td><b>Dizzy II DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/treasdiz.zip</td>
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− | <tr>
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− | <td><b>Dizzy III DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/fantadiz.zip</td>
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− | <tr>
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− | <td><b>Dizzy IV DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/magicdiz.zip</td>
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− | <tr>
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− | <td><b>Dizzy V DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/dizzypri.zip</td>
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− | <tr>
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− | <td><b>Dizzy VI DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/spelldiz.zip</td>
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− | <tr>
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− | <td><b>Dizzy VIII DSK download:</b></td> <td>ftp://ftp.nvg.unit.no/pub/cpc/games/adventur/graphic/crystdiz.zip</td>
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− | </table>
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− | [[Category:Games]] | + | [[category:Games]] [[category:Games 1987]] [[Category:Adventure]] |
Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab.
Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription 'The Avawiffovee Potion' Dizzy remembered his Eggfather had spoke of such a potion.
'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.'
Dizzy trembled with fear as he recalled these words.
Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket.
Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk.
He read on...
'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.'
He covered it up and quickly made ready to liberate the land of KATMANDU.