Changes
GMSK
,Wikified
[[Category:FutureOS]]
G-MSK - Graphical Mode 0 to Sprite Converter
Version: 0.39 alpha
This [[FutureOS ]] program allows to convert a part of a Mode 0 Screen
(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses
all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
in your own Demos, Programs and Games.
== Control of GMSK ==
After launching the program, you can use both joysticks, the CPC-keyboard
(cursor keys and copy) or some mice (c'est le souris). No lightpen support!
* Insert Disc named "GMSK.dsk" to Drive A.* Start FutureOS throug RSX- command !OS.* Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon). - * Tag file "- G-MSK .64K"- * Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).- * Press Copy to activate "File", then- * Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).- * Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).- * Press Shift or Control to show the Directories of tagged drives.- * Tag picture to convert (place it on the disc previously).- * Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).- * Press Copy to activate "File".- * Press Copy to activate "Load Pict.".- Selekt * Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)- * Move "cursor" right to "Conversion" and press Copy.- * Move the graphical cursor to the portion of the screen, which should be
converted.
(don't use little letters, if you want to use the file later with AmsDOS).
(if not - shout loud! ... mail tfm, kick as and ... then try again).
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
Menue File:
Menue Process:
Menue Options:
Sprite Format:
Conversion:
Help
== Supported graphic formats ==
If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
.PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.