Difference between revisions of "Format:SGX (SymbOS graphic files)"
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00 4B last 4 bytes of the data (not compressed) | 00 4B last 4 bytes of the data (not compressed) | ||
− | 04 1W size of non compressed part at the beginning ( | + | 04 1W size of non compressed part at the beginning (always 0 for SGX files) |
− | 06 ?B not compressed part of the data | + | 06 ?B not compressed part of the data (not existing in SGX files) |
?? ?B compressed part of the data without the last 4 bytes | ?? ?B compressed part of the data without the last 4 bytes | ||
using the "ZX0 data compressor" by Einar Saukas, see | using the "ZX0 data compressor" by Einar Saukas, see | ||
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==Web links== | ==Web links== | ||
− | * [ | + | * [https://www.symbos.org/media.htm?1 SGX file downloads] |
[[Category:SymbOS]] | [[Category:SymbOS]] | ||
[[Category:Programming]] | [[Category:Programming]] |
Latest revision as of 02:40, 10 August 2024
This is a description of the SGX graphic format used in SymbOS and in SymSee.
A SGX graphic consists of any number of chunks, which define different picture parts. While there are limitations for the width and the height of a single part, the complete graphic can have any size, as all parts will be linked together.
Contents
Chunk types
Simple 4 colour graphic part
byte 0: [bit0-6] width in bytes (1-63) [bit7] flag, if graphic data is compressed byte 1: width in pixel (1-252) byte 2: height in pixel (1-255) if uncompressed: byte 3-n: linear graphic data (size = byte0 * byte2) if compressed: byte 3,4: size of compressed graphic data byte 5-n: compressed linear graphic data (ZX0 with SymbOS-specific header, see below)
This chunk type can be recognized, if the first byte has a value between 1 and 63 (uncompressed) or between 129 and 191 (compressed). The 4 colour graphic data is encoded in CPC Mode 1 format. Every byte contains 4 pixels:
bit7 = bit0 of pixel0 (left pixel) bit6 = bit0 of pixel1 bit5 = bit0 of pixel2 bit4 = bit0 of pixel3 (right pixel) bit3 = bit1 of pixel0 bit2 = bit1 of pixel1 bit1 = bit1 of pixel2 bit0 = bit1 of pixel3
Or you can see it like this:
pixel0 = bit7 + 2 * bit3 (left pixel) pixel1 = bit6 + 2 * bit2 pixel2 = bit5 + 2 * bit1 pixel3 = bit4 + 2 * bit0 (right pixel)
Extended 4 and 16 colour graphic part
byte 0: [bit0-6] 64 [bit7] flag, if graphic data is compressed byte 1: type (0=4 colour graphic, 5=16 colour graphic) byte 2,3: width in bytes (1-255 [4c] or 2-254 [16c]) byte 4,5: width in pixel (1-1020 [4c] or 1-508 [16c]) byte 6,7: height in pixel (1-65535) if uncompressed: byte 8-n: linear graphic data (size = byte2,3 * byte6,7) if compressed: byte 8,9: size of compressed graphic data byte 10-n: compressed linear graphic data (ZX0 with SymbOS-specific header, see below)
This chunk type can be recognized with 64 (uncompressed) or 192 (compressed) in the first byte. 4 colour graphics are encoded in CPC Mode 1 format (see above). 16 colour graphics are encoded in MSX Screen 5/7 format. Every byte contains 2 pixels:
bit7-4 (high nibble): left pixel bit3-0 (low nibble): right pixel
Please note, that currently there are some limitations:
- the maximum width for a 4 colour graphic part is 1020 pixel
- the maximum width for a 16 colour graphic part is 508 pixel
- 16 colour graphic parts must always have an even width in bytes (2,4,...,254)
Line feed
byte 0: 255 byte 1,2: undefined
This chunk has a length of 3 bytes and can be recognized with 255 in the first byte. Usually every graphic part will be linked right to the previous part. After a line feed the next graphic part will be linked below the first graphic of the previous "line".
EOF
byte 0: 0 byte 1,2: undefined
An EOF is not explicit required, but should be added, if graphics are stored on an Amsdos or CP/M disc, as these file system are not able to store the exact size of a file.
Palette
SGX files don't contain colour palette definitions, as these graphics have been designed in a way, which makes it possible to display them in any environment and colour-depth (2, 4 or 16 colours) on the SymbOS desktop.
For 4 colour graphics it means, that there is just a grayscale definition:
- Pen 0: white
- Pen 1: black
- Pen 2: light gray
- Pen 3: dark gray
This can be used for any type of colour, like orange, brown, light red, dark red etc.
16 colour graphics have a fixed palette which has the following definition:
- Pen 00-03: #ff8,#000,#f80,#800
- Pen 04-07: #0ff,#008,#88f,#00f
- Pen 08-11: #fff,#080,#0f0,#f0f
- Pen 12-15: #ff0,#888,#f88,#f00
The values are in CPC Plus RGB format. #ff8 means: red=15, green=15, blue=8.
On the MSX it would mean: red=7, green=7, blue=4.
On the CPC old generation it means: red=2, green=2, blue=1 (= 1*3^0 + 2*3^1 + 2*3^2 = 25).
Palette configuration and colors (for 16 colors format):
Graphic data compression
Both simple and extended graphic parts can be stored in a compressed way. Compressed data has to be stored in the following SymbOS-specific way, which is used for all kind of compressed data in SymbOS:
00 4B last 4 bytes of the data (not compressed) 04 1W size of non compressed part at the beginning (always 0 for SGX files) 06 ?B not compressed part of the data (not existing in SGX files) ?? ?B compressed part of the data without the last 4 bytes using the "ZX0 data compressor" by Einar Saukas, see https://github.com/einar-saukas/ZX0