Difference between revisions of "Software Supporting PlayCity"
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+ | ==Introduction== | ||
All the software that supports the [[PlayCity]] expansion board is listed in this page for giving it better visibility. | All the software that supports the [[PlayCity]] expansion board is listed in this page for giving it better visibility. | ||
It's interesting to explain in a few sentences which features of the board the software is using and if you need to press any key or select a menu option to enable these special features. Of course, if the graphical side is improved, then don't be shy and add a few screenshots for catching the eye of future users of your software. | It's interesting to explain in a few sentences which features of the board the software is using and if you need to press any key or select a menu option to enable these special features. Of course, if the graphical side is improved, then don't be shy and add a few screenshots for catching the eye of future users of your software. | ||
− | == | + | ==Emulators== |
− | + | ===JavaCPC=== | |
− | + | [[JavaCPC]] emulates sound part. | |
− | + | ||
+ | ===Caprice Forever=== | ||
+ | Emulates PlayCity audio channels. | ||
+ | |||
+ | ===CPCEC=== | ||
+ | Preliminary PlayCity support, limited to the two extra PSG and the NMI trigger. | ||
+ | |||
+ | ===SugarBox=== | ||
+ | Support added for the PlayCity. | ||
+ | |||
+ | ===ACE=== | ||
+ | [[ACE]] emulates the PlayCity expansion card, providing dual YMZ294 PSG and Z84C30 CTC to the Amstrad CPC. | ||
+ | Includes support for vectorized interrupts, non maskable interrupt and CRTC cursor signal support. | ||
+ | |||
+ | ===MAME=== | ||
+ | [[MAME]] emulates the 2xYMZs and the CTC lets you set YMZs clock, NMIs and Cursor Interrupts. In this moment only lacks of the support of daisy chain setup to acknowledge IRQs for using the normal timer/counter interrupts. | ||
+ | <gallery> | ||
+ | File:mess_playcity.jpg|Enabling PlayCity | ||
+ | File:mess_music.jpg|Playing Music | ||
+ | File:mess_rasters.jpg|NMI Rasters | ||
+ | File:mess_cursor.jpg|NMI CRTC Cursor | ||
+ | </gallery> | ||
+ | |||
+ | ==Operating Systems== | ||
+ | ===Firmware=== | ||
+ | There is software using the native CPC OS supporting the PlayCity (see below) | ||
+ | |||
+ | ===FutureOS=== | ||
+ | Space Chicken for FutureOS supports the PlayCity, that's an enhanced version of CyberChicken. | ||
+ | FutureOS itself provides support for playing music and NMI handling. The configuration bytes tell if an PlayCity is connected. | ||
+ | |||
+ | ===SymbOS=== | ||
+ | Software for SymbOS exists which supports PlayCity (see below) | ||
+ | |||
+ | ==Games== | ||
+ | ===Cyber Chicken=== | ||
+ | [[Cyber Chicken|Cyber Chicken (aka Cyber Huhn)]] If Effects and Song are selected during the game the Effects will be redirected to the 2 YMZ chips of the PlayCity. | ||
+ | {{#ev:youtube|0O7ejXpf1zM|300}} | ||
+ | |||
+ | ===Alcon 2020=== | ||
+ | [https://abalore.com/alcon2020.html Alcon 2020] The PlayCity extension is not required but recommended to hear the full 6 in-game audio channels | ||
+ | |||
+ | ===Open Tower Defense=== | ||
+ | [https://cpcrulez.fr/GamesTest/open_tower_defense.htm Open Tower Defense] 3 channels music for regular CPC and 6 channels music for PlayCity owners. | ||
+ | |||
+ | ==Demos== | ||
+ | ===Bad Arnold=== | ||
+ | [https://demozoo.org/productions/177367/ Bad Arnold] needs a PlayCity card for the CPC, because it uses 6 channel sound. Also needs 1MB external RAM | ||
+ | |||
+ | ===The Demo-Scene International Anthem=== | ||
+ | [https://www.cpc-power.com/index.php?page=detail&num=19039 the Demoscene International Anthem] 9-channel slightly faster AY version | ||
+ | |||
+ | ===ReSeT #10=== | ||
+ | ReSeT #10 ([[File:Playcity_examples.zip|ReSeT #10]]) is a music disk with a few PT3 Turbo Sound songs. | ||
+ | |||
+ | ==Music Players== | ||
+ | ===SymAmp=== | ||
+ | [[SymAmp]] for [[SymbOS]] (using the YMZ chips for playing 6 channel PT3 Turbosound modules){{#ev:youtube|B8-MoO1VJx4|300}} | ||
+ | |||
+ | ===Shining's PT3 player=== | ||
+ | [http://www.cpcwiki.eu/forum/programming/playcity-6-channel-sound-(and-3-channel-music-and-3-channel-sfx)/msg92545/#msg92545 Little Playcity Pt3 Player For Sdcc] | ||
+ | |||
+ | ===PT3 Module Player v0.1 For Playcity=== | ||
+ | [https://www.cpc-power.com/index.php?page=detail&num=13290 PT3 Module Player by Hermol] | ||
+ | |||
+ | ==Tools== | ||
+ | ===Arkos Tracker 2=== | ||
+ | [[Arkos Tracker]] music creation suite supports the PlayCity hardware | ||
+ | |||
+ | ===CTC Test=== | ||
+ | [https://www.cpc-power.com/index.php?page=detail&num=14331 Playcity - CTC Test] The CTC chip of the PlayCity is linked to the CPU to allow it to manage vectorized interrupt (IM2) and handling triggered events. | ||
+ | |||
+ | ==Links== | ||
+ | [https://www.cpc-power.com/index.php?page=database&lemot=PlayCity PlayCity software list on CPC-power website] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Music and sound]] | [[Category:Music and sound]] | ||
[[Category:Software]] | [[Category:Software]] |
Latest revision as of 04:44, 12 January 2024
Contents
Introduction
All the software that supports the PlayCity expansion board is listed in this page for giving it better visibility.
It's interesting to explain in a few sentences which features of the board the software is using and if you need to press any key or select a menu option to enable these special features. Of course, if the graphical side is improved, then don't be shy and add a few screenshots for catching the eye of future users of your software.
Emulators
JavaCPC
JavaCPC emulates sound part.
Caprice Forever
Emulates PlayCity audio channels.
CPCEC
Preliminary PlayCity support, limited to the two extra PSG and the NMI trigger.
SugarBox
Support added for the PlayCity.
ACE
ACE emulates the PlayCity expansion card, providing dual YMZ294 PSG and Z84C30 CTC to the Amstrad CPC. Includes support for vectorized interrupts, non maskable interrupt and CRTC cursor signal support.
MAME
MAME emulates the 2xYMZs and the CTC lets you set YMZs clock, NMIs and Cursor Interrupts. In this moment only lacks of the support of daisy chain setup to acknowledge IRQs for using the normal timer/counter interrupts.
Operating Systems
Firmware
There is software using the native CPC OS supporting the PlayCity (see below)
FutureOS
Space Chicken for FutureOS supports the PlayCity, that's an enhanced version of CyberChicken. FutureOS itself provides support for playing music and NMI handling. The configuration bytes tell if an PlayCity is connected.
SymbOS
Software for SymbOS exists which supports PlayCity (see below)
Games
Cyber Chicken
Cyber Chicken (aka Cyber Huhn) If Effects and Song are selected during the game the Effects will be redirected to the 2 YMZ chips of the PlayCity. {{#ev:youtube|0O7ejXpf1zM|300}}
Alcon 2020
Alcon 2020 The PlayCity extension is not required but recommended to hear the full 6 in-game audio channels
Open Tower Defense
Open Tower Defense 3 channels music for regular CPC and 6 channels music for PlayCity owners.
Demos
Bad Arnold
Bad Arnold needs a PlayCity card for the CPC, because it uses 6 channel sound. Also needs 1MB external RAM
The Demo-Scene International Anthem
the Demoscene International Anthem 9-channel slightly faster AY version
ReSeT #10
ReSeT #10 (File:Playcity examples.zip) is a music disk with a few PT3 Turbo Sound songs.
Music Players
SymAmp
SymAmp for SymbOS (using the YMZ chips for playing 6 channel PT3 Turbosound modules){{#ev:youtube|B8-MoO1VJx4|300}}
Shining's PT3 player
Little Playcity Pt3 Player For Sdcc
PT3 Module Player v0.1 For Playcity
Tools
Arkos Tracker 2
Arkos Tracker music creation suite supports the PlayCity hardware
CTC Test
Playcity - CTC Test The CTC chip of the PlayCity is linked to the CPU to allow it to manage vectorized interrupt (IM2) and handling triggered events.