Difference between revisions of "AGD"

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m (WinAGD IDE)
(WinAGD IDE)
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Platforms
 
Platforms
 
* Sinclair
 
* Sinclair
** [[ZX Spectrum]] https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/ZX%20Suite
+
** [[ZX Spectrum]] (8×8 attribute) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/ZX%20Suite
** Spectrum Timex
+
** Spectrum Timex (8×1 attribute)
** Spectrum Next
+
** Spectrum Next (8×1 attribute)
 
* [[MSX]]
 
* [[MSX]]
* CPC https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/CPC%20Suite
+
* CPC (mode 0) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/CPC%20Suite
 
* Acorn https://github.com/kieranhj/Atomic-AGD-Script-Compiler
 
* Acorn https://github.com/kieranhj/Atomic-AGD-Script-Compiler
 
** Atom (by Kees van Oss) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/Atom%20Suite
 
** Atom (by Kees van Oss) https://github.com/kieranhj/Atomic-AGD-Suite/tree/master/Atom%20Suite

Revision as of 12:38, 8 January 2022

Arcade Game Designer by Jonathan Cauldwell (16×16 sprites)

AGDx

AGDx mini

(8×8 sprites)

  • Little Fish Big Tale, 2019
  • Mage Rage, 2019
  • Moon Ranger, 2020
  • Paintball 2048, 2019
  • Rat-A-Tat, 2020
  • Road Trippin', 2020
  • The Legend of the Frog Prince, 2019

MPAGD

Multi-Platform Arcade Game Designer

Requirements
  • Z80/6502/6809 CPU
  • 256×192 pixels

WinAGD IDE

Platforms