Difference between revisions of "CWTA Issue 23 - November 1986 - Type-Ins"
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(Created page with "The following listings were published in the November 1986 issue of ''Computing_with_the_Amstrad'': === Type-Ins === * Gunpowder Plot (Dak Long Lau) * Circle RSX (Roland...") |
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Image:Circle23.png|<center>Circle RSX</center> | Image:Circle23.png|<center>Circle RSX</center> | ||
Image:3dgraphics23.png|<center>3D Graphic</center> | Image:3dgraphics23.png|<center>3D Graphic</center> | ||
− | /gallery></center> | + | </gallery></center> |
{{DEFAULTSORT:Computing With The Amstrad 1986-11 Type-Ins}} | {{DEFAULTSORT:Computing With The Amstrad 1986-11 Type-Ins}} | ||
[[Category:Computing With The Amstrad Type-Ins]] | [[Category:Computing With The Amstrad Type-Ins]] | ||
+ | [[Category:CWTA Type Ins]] | ||
+ | [[Category:Type Ins]] | ||
+ | [[Category:Locomotive BASIC games]] |
Latest revision as of 07:23, 4 August 2020
The following listings were published in the November 1986 issue of Computing_with_the_Amstrad:
Contents
Type-Ins
- Gunpowder Plot (Dak Long Lau)
- Circle RSX (Roland A Waddilove)
- 3D Graphic (Nigel Sharp)
Notes
- For 3D Graphics the cube is controlled with cursor keys, 7 and 9 for rotation and copy and 8 zoom out/in