Changes
/* On MiST-board CoreAmstrad version */
*'''Pinball_Dreams__PREVIEW.DSK''': Does run in experimental/ versions r005.8.9.2 and r005.9.11e (experimental forked version of r005.9.11 using flag FPGAmstrad_amstrad_motherboard.vhdl.HACK_Z80=false). Does freeze in !experimental versions when background music is special (not long classic background music) and you press two buttons (left/right flipper keys) at the same time, ok in r005.8.14 (using default OSD value : MEM_WR=quick). Scrolling text is OK in r005.8.16c4 but still one garbage line at top of main game (CRTC1 offset ?). Back and really nice in r005.8.16.1. Sorgelig fork does solve interlace (not certain image has its double vertical resolution, but it is quite well displayed)
*'''Fres Fighter II Turbo.dsk''': FDC problem, cannot be launched.
*'''Seascape.dsk''': Devilmarkus, using scandb50Hz and MEM_wr=slow, does display, but a flower petal at bottom is drawn in blue. A good raster test. Test on real 6128 [http://www.cpcwiki.eu/forum/demos/seascape-cpc-by-impact-on-original-cpc-6128/ forum: Seascape CPC by Impact - on original CPC 6128 ?] - by Emashzed : type 1 is perfect (no blue on bottom right flowers, no blue on middle triangle rock), type 2 has bright cyan squares (one on bottom right flowers, and one on middle triangle rock. Calibrated OK in r005.8.16.5 using OSD VGA:scandb50Hz. Does pass on Sorgelig fork.
[[File:Seaspace-type1_MiST-board_CoreAmstrad-r005.8.16.5|thumbnail|Seascape (type 1) - r005.8.16.5]]
*'''Megablasters[original].dsk''': has a 2 pixels glich border on left side. Certainly final HSYNC offset problem, as on Super Cauldron normaly the right (not left) border has to be selected to get a nice bottom bar in game (actually too centered)