Changes
B-ASIC
,/* Sprites Instructions Set */
* The path is defined by screen positions, given by a set of x,y coordinates defined in memory.
* Each coordinate is defined on 2 bytes (4 bytes for a screen position) in the memory
* The coordinate must be stored on a little endian method, e.g. the less significant byte* in first and the most significant byte in second position in memory.
* The last x coordinate must take the value F0F0 (hexa) to indicate the path end definition
* DurationPer indicates the time while the sprite will run on the path (at the last position
* Example : 10 VARX%=0: VARY%=0 : SPRWHERE,1,@VARX%,@VARY%: PRINT VARX%,VARY%
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=== Others Instructions Set ===
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