Changes

Isometric 3D

22 bytes added, 15:03, 5 October 2011
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'''Examples :'''
**Alien highway / Highway Encounter
**H.A.T.E
**PacMania
**The Great Escape
**Attack Of The Killer Tomatoes
**Gauntlet III
**Molecule Man (also a bad game...)
'''Examples :'''
**Bomb Scare
**Crystal Castles
**Fire Trap
**Bobby bearing : yet in this one, the sprites seem to be 2bpp coded as they actually use 2 colours+transparency (White+black for sprites, Darkblue and light cyan for scenery) or there is stil a 1bpp mask over a 1bpp sprite data, then colour are chosen when displayed. This makes the sprites even more apparent over the background despite still having a 1bpp flavour.
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