A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any basic. The conversion are very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the into the right boundaries.
There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.
This book is probably a Danish translation of a German book!
Information
Title: | Computerkunst og grafik |
Authors: | Alex Brück |
Publiser: | Teknisk forlag |
Year: | 1987 |
Pages: | 150 |
ISBN: | 85-571-0981-8 |
Contents
1. Indledning 2. Krav til udstyr 3. Enkle tegninger 4. Figurer 5. Bevægelse og formændring 6. Mere komplicerede tegninger 7. Afkortnings-rutine 8. Strukturer og felter 9. Komplet 2-dimensionalt tegneprogram 10. Ind i den 3. dimension 11. Perspektiv 12. Mere om perspektiv 13. Sekskant-mønster programmet 14. Hexprisme-program 15. Multistruktur-program 16. Multiprisme-program 17. Ring/spiral-program 18. Elipsoide-program 19. Appendiks 20. Ordliste 21. Omsætningstabel (Basic) 22. Variabelnavne 23. Commodore 64-Rutine 24. Amstrad CPC 464-Rutine 25. IBM og kompatibel rutine