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- PCAI A/D Converter (DIY)
- PCAI Video Texting (DIY)
- PCE
- PCMAGTAU Apr91 GALLERY
- PCMAGTAU Aug91 GALLERY
- PCMAGTAU Feb91 GALLERY
- PCMAGTAU Jan91 GALLERY
- PCMAGTAU Jul91 GALLERY
- PCMAGTAU Jun91 GALLERY
- PCMAGTAU March91 GALLERY
- PCMAGTAU May91 GALLERY
- PCMAGTAU Sept91 GALLERY
- PCN Apr 1985
- PCN August 1984
- PCN Dec 1984
- PCN Feb 1985
- PCN Jan 1985
- PCN June 1984
- PCN Mar 1985
- PCN May 1985
- PCN Oct/Nov 1984
- PCN Oct 1984
- PCN September 1984
- PCN September 29 1984
- PCT Feb 1985
- PCT Nov 1984
- PCT Oct 1984
- PCT Sep 1984
- PCW
- PCW: Streamlined BASIC
- PCW Mainboard Versions
- PC Amstrad / Schneider International
- PC Amstrad International
- PC Amstrad International, 1990, Issue 1
- PC Amstrad International, 1990, Issue 2
- PC Amstrad International, 1990, Issue 3
- PC Dec 1984
- PC Schneider International
- PC compatible RTC chip
- PDA600 Software Developers Manual
- PDS development system
- PDS download source code
- PDW
- PDW - Christmas 90 Demo
- PD libraries
- PHG
- PHM Pegasus
- PJA
- PLD
- POKROM
- POW
- PS2Mouse
- PSG
- PSPCap32
- PSX controller mod for Amstrad CPC
- PWM
- Pac-Man for SymbOS
- Pac-Mania
- PacMan
- Pacman
- Paco Menéndez
- Paco Suarez
- Page Publisher
- Pagemaker
- Pagemaker Deluxe
- Pak Caverns
- Palace Software
- Palatine
- Palm Coding
- Panda Electronics Communications Interface Unit
- Pandora
- Pang ( Cartridge )
- Pang (cartridge)
- Panic Dizzy
- Panza kickboxing ( Cartridge )
- Panza kickboxing (cartridge)
- ParaDOS
- Para Academy
- Para Assault Course
- Parabola
- Paradise Demo
- Paradox
- Paraninfo
- Paris-Dakar
- Park Patrol
- Pas de C4 pour Daniel-Daniel
- Pascal/MT
- Pascal MT
- Pasmo
- Pasteman Pat
- Patisonic
- Paul Dwerryhouse
- Paul Kooistra
- Paws
- Pazazz
- Pearls In Rom II
- Peeks & Pokes zum CPC
- Peeks Y Pokes CPC 464 / 6128
- Peeks et Pokes du CPC ( 9 )
- Penguin Software
- Pentomino
- Peripheral Soft Reset
- Peripherals
- Periscope Up
- Personal Computer Games
- Personal Computer Games (Australia)
- Personal Computer Games Aug 1984
- Personal Computer Games Dec 1984
- Personal Computer Games Feb 1985
- Personal Computer Games Jan 1985
- Personal Computer Games Jun 1984
- Personal Computer Games Oct 1984
- Personal Computer Games Sep 1984
- Personal Computer News
- Personal Computer World
- Personal Computing Today
- Peter Campbell
- Peter Pack Rat
- PhX
- Phantis
- Phantomas 2
- Phantomas Tales
- Phil Craven
- Phileas Fogg's Balloon Battles
- Philip DiRichleau
- Phoenix
- Phoenix M64
- Phoenix Publishing
- Phortem
- Photo Gallery
- Physics Revision
- Pict
- Pinball Wizard
- Pirates
- Pirates!
- Pitman Typing Tutor
- Pixel
- Plan It
- Plasma World
- Platform Medlay Block
- Platform Medley Block 1
- Platinenkit
- Play2CPC
- PlayCity
- Play Mates
- Players
- Plotting ( Cartridge )
- Plotting (cartridge)
- Plus
- Plus-CPC adaptor
- Plus2CPC
- Plus System Cartridge
- Plus System Cartridges
- Plus Vectored Interrupt Bug
- Plus tracker
- Pluton
- Pneumatic Hammers
- Pocket Calculator
- Pocoro Legends
- Pogostick Olympics
- Points Barres
- Poliload Loader
- Polyplay
- Popeye
- Popeye 3
- Popular Computing Weekly
- Portal:Software
- Potential Difference
- Potsworth & Co.
- Pouces Mag Demo
- Poum
- Power
- PowerGraph
- PowerPage
- Power Magic
- Power Plays
- Power Supply for CPC and CPC plus
- Power System
- Power System Megademo
- Power System Megademo 1999
- Power Tetris
- Powerful Programming for Amstrads
- Powering a CPC 6128 from a Sinclar Spectrum +3 PSU
- Practical C
- Practical Computing
- Practical Logo on the Amstrad
- Practical Programs for the Amstrad CPC 464
- Prehistorik 2
- Prestel
- Presto News
- Presto PD
- Preston ROS
- Pride Utilities
- Pride Utilities 8bit Printer Port
- Primary Maths Course
- Prince of Persia
- Prince of the Yolkfolk
- Print-Out
- Print Master
- Printer
- Printer Port
- Pro-Ext
- ProPrint
- Pro Design 4
- Pro Golf
- Pro Tennis Tour ( Cartridge )
- Pro Tennis Tour (cartridge)
- Probe Software
- Procesador de Texto
- Prodatron
- Prodatron Megademo
- Prodatrons' first demos
- Programacion Avanzada del Amstrad - Descripcion de la ROM. Rutinas y parametros.
- Programacion Avanzada del Amstrad CPC-464. Guia del Usuario
- Programacion BASIC con Amstrad
- Programacion para Superusuarios. Problemas AMSTRAD Soluciones
- Programando con Amstrad
- Programas Practicos para el Amstrad
- Programas de Juegos para el Amstrad CPC 464
- Programmentwicklung unter CP/M 2.2 auf dem CPC 464/664
- Programmers Toolbox
- Programmieren mit CP/M
- Programmierung des Z80
- Programming
- Programming:A simple 'Hello World' program for CP/M using BDOS
- Programming:A simple 'Hello World' program for CP/M using BIOS
- Programming:A simple disc copier using BDOS functions
- Programming:A simple disc formatter using BDOS functions
- Programming:A simple file copier using firmware functions (copies byte-by-byte)
- Programming:Amstrad CPC plus sprite format
- Programming:An example boot sector (executed with rsx command CPM)
- Programming:An example loader
- Programming:An example to define a RSX
- Programming:An example to read a file byte-by-byte
- Programming:An example to write a file byte-by-byte
- Programming:Bubble sort
- Programming:CPC Booster
- Programming:CPC OS floating point routines
- Programming:CPC Plus Hardware Sprites
- Programming:CPC Plus Horizontal scroll
- Programming:CPC Plus Horizontal scrolll
- Programming:CPC Plus RLE Hardware Sprites
- Programming:CPC Plus Screen Splitting
- Programming:CPC Plus Vertical scroll
- Programming:CRC16
- Programming:CRC32
- Programming:Calculating xpos,ypos to screen address in assembly
- Programming:Calling a RSX from outside of BASIC
- Programming:Cartridges
- Programming:Catalog a disc and retrieve a directory
- Programming:Coding a simple BASIC game into Assembly
- Programming:Convert CPC sprites to Plus hardware sprites
- Programming:Cross Development
- Programming:Crt0Cart
- Programming:Detecting an Amstrad or Vortex disc controler
- Programming:Digiblaster
- Programming:Display a 8-bit number in binary
- Programming:Display a 8-bit number in hex
- Programming:Display a byte as a 3-digit decimal number
- Programming:Display and update Scores
- Programming:Distorting the screen using register 2 of the CRTC (Horizontal Sync Position)
- Programming:Dump of CPC Plus Cartridge
- Programming:Dumping the data of BASIC or AMSDOS or an expansion rom
- Programming:Dumping the data of the lower rom
- Programming:Executing firmware functions from within CP/M 2.1
- Programming:Executing firmware functions from within CP/M 2.1 or CP/M plus
- Programming:Executing firmware functions from within CP/M plus
- Programming:Fast 16 bit Square Root
- Programming:Fast Sprites
- Programming:Fast Square Root
- Programming:Fast Textoutput
- Programming:Fast plot
- Programming:Filling memory with a byte
- Programming:Formatting a track on a disc
- Programming:Hardware scrolling
- Programming:Hardware scrolling 2
- Programming:Hardware scrolling the screen horizontally byte-by-byte using the CRTC
- Programming:Hardware scrolling the screen using the CRTC
- Programming:Integer Division
- Programming:Integer Multiplication
- Programming:Keyboard redefinition
- Programming:Keyboard scanning
- Programming:Loading a file
- Programming:Logarithm
- Programming:Maze generation
- Programming:Next / previous line calculation
- Programming:Overscan
- Programming:Plotting a sprite using character matrices
- Programming:Precalculated square
- Programming:Program to save the ROM of the Multiface 2
- Programming:Quicksort
- Programming:Random Number Generator
- Programming:Read/Write a file quickly byte-by-byte
- Programming:Reading a sector from a disc
- Programming:Reading and writing the boot sector of a SYSTEM/VENDOR disc
- Programming:Reverse A
- Programming:SYMBiFACE II
- Programming:Saving a file
- Programming:Simple Raster Example 1
- Programming:Simple Raster Example 2 (uses CPC plus features)
- Programming:Simple Raster Example 3 (uses CPC plus features)
- Programming:Simple Split Raster Example 1
- Programming:Sin/Cos calculation
- Programming:Source code to show 0x0ff is always returned when reading PSG port B
- Programming:Source code to show it is possible to store data in PSG register 14 and 15 (port A and port B)
- Programming:Source code to show it is possible to store data in PSG register 14 and 15 even if the port has been set to input
- Programming:Source code to show that some registers always return 0 in some bits
- Programming:Source code to show that when a port is read in output mode; the data read will be ANDed with the inputs to that port
- Programming:Square Root
- Programming:Storing and Retrieving Screens from the extra 64kb
- Programming:Tutorial - Understanding the fundamentals of BASIC SOUND and the Firmware SOUND QUEUE
- Programming:Ultrafast Multiplication
- Programming:Undo delete of file
- Programming:Unlocking ASIC
- Programming:Unlocking a protected basic file
- Programming:Writing a sector to disc
- Programming Techniques:Fast Sprites
- Programming in C on the Amstrad 464-664-6128
- Programming methods used in games
- Programming software
- Programming the Amstrad CPC 464
- Programming the V9990: Learning by disassembling the "Robot" demo
- Programming the Z80
- Project Future
- Project Planner
- Projectile Motion Simulator
- Promerge Plus
- Prospell
- Protext
- Protext Office
- Protracker
- Proword
- Prowort
- Proyectos de Perifericos para Amstrad y MSX ( Micromanuales )
- Psycho Rockorn 2
- Psygnosis
- Psytronik Software
- Pub Maxi Micro 8
- Pub Maxi Micro 9
- PulkoMandy
- PulkoTronics
- Pulpo Corrosivo
- Punchy