Changes

Feud

2,281 bytes added, 19:50, 29 December 2011
/* Plot */
Two weeks back, all this changed; first the forest went quiet for a few days, not even a sparra' dared to make a sound. Then the noises began, first shoutin' then all manner o' bangs, explosions and things best not thought about. Yesterday, old Leanoric upped an' left an' moved to another 'ut on t'uther side o' village. Hieke (who knows 'em better 'n most), reckons they's about to start a feudin' an' woe betide the poor soul who gets in their way. That as maybe but there's strange things afoot in this 'ere village an' no mistake. It don't take no fancy book learnin' to figger we ain't seen the last o' this, you mark my words."
== Loading Instructions ==
 
'''Amstrad 464''' Press CNTRL and small ENTER
'''Amstrad 664/6128''' Type |TAPE and press RETURN
Press CNTRL and small ENTER
 
CONTROL KEYS
 
Joystick or Keys.
Left O
Right P
Up Q
Down A
Fire SPACE
 
== HINTS ==
 
Mixing Spells
 
Stand behind your cauldron. Press fire button and move the joystick left and right to turn the pages of the spell book. When the book is open to the required spell release the fire button. If you have both the ingredients, this is shown in red lettering in the spell book, the spell will be mixed and you will be armed with it.
 
 
Casting Spells
 
To cast a spell you need to he armed with it. This is done at the mixing stage. Pressing the fire button will cast the spell. Some spells may be used only once whilst others may be used a number of times. Different spells can be cast by turning the spell book pages whilst holding down the fire button, similar to mixing spells.
 
Spells and their Ingredients
 
SPELL INGREDIENTS
1. TELEPORT DANDYLION & BURDOCK
2. PROTECT PIPERWORT & RAGWORT
3. SPRITES SNAPDRAGON & TOADFLAX
4. ZOMBIE DEVILSBIT & BONES
5. SWIFT SPEEDWELL & MAD SAGE
6. FREEZE BIND WEED & BOD WEED
7. DOPPLEGANGER FOX GLOVE & CATSEAR
8. INVISIBLE CHONDRILLA & HEMLOCK
9. REVERSE THISTLE & SKULLCAP
10. HEAL BALM & FEVERFEW
11. FIREBALL DRAGONSTEETH & MOUSETAIL
12. LIGHTNING CUD WEED & KNAP WEED
 
COLLECTING HERDS
 
Stand in front of the herb and walk towards it. The Wizard will bend down and pick it up. Successful picking of the herb will be shown on the spell book.
 
SOME IMPORTANT POINTS
 
You can only teleport when other characters cannot see you and always teleport to your cauldron.
 
 
Pressing Return centralises your character on the screen.
 
 
Offensive spells (Sprites, Fireball, Lightning) can be dodged, but you cannot simply run away from the attack ... You are not a coward.
 
 
Villagers and Travellers can be changed into Zombies.
Travellers always walk along the road and being strong willed, even as Zombies, do not obey your commands.
Villagers being of low intelligence are more susceptible to orders when in a Zombie state and will walk in the direction you indicate but won’t leave the limits of their own territory.
 
 
Compass points to Leanoric.
== Cover ==
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