- The internal X and Y coordinates are incremented or decremented based on AXE, AXM, AYE and AYM. The internal x and y will wrap within the width and height of the display. The width is wrapped using masking. e.g. When the screen is 256 pixels wide, x is 0 and is decremented it will wrap to 255 and if x is 255 and is incremented it will wrap to 0. The same is true of the Y coordinate.
* With the command engine, tested on PSET currently (but to be confirmed for other commands):
1) P1 mode is always 256 pixels wide, 4bpp (width (XIMM) and bpp (CLRM) settings with R6 are ignored). Therefore logical vram address of Y is defined as: (256/2)*y.
2) P2 mode is always 512 pixels wide, 4bpp (width (XIMM) and bpp (CLRM) settings with R6 are ignored). Therefore logical vram address of Y is defined as: (512/2)*y
3) In bitmap mode width (XIMM) and bpp (CLRM) settings are used. HSCN and C25M are ignored. Therefore logical vram address of Y is defined as: XIMM/4 when 2bpp, XIMM/2 when 4bpp, XIMM when 8bpp and XIMM*2 when 16bpp.
4) For the command-engine, standby mode is identical in operation to the bitmap mode.
[[Category:Hardware]]