Changes

Space Gun

3 bytes removed, 10:02, 5 December 2023
/* Use of Plus Features */
*'''Mode change :''' the texts during Menu page or cinematics, and the upper HUD (top of the screen) are in Mode2 (1bpp) while the rest is in mode0 (4bpp). Despite being Mode2, the letters (characters) used 16 pixels and could have been done in mode1. This part seem to slightly bug on emulator.
 
**multiloadings are used as the game must be quite heavy on memory requirements. on cartridge, this game properly done would have needed 256K or even 512K ROM cartridge. As a result only the 6128 config can play this (with no ROM).
 
** The '''cinematic screens''' look a lot like the C64 version ones but more coloured and with a bit less attributes limitation remains.
 
** The "find graphics" option on WinApe enables to find the graphics for the 2nd player's HUD... but this multiplayer feature is simply disabled, so just those graphics just became a waste of RAM.
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