Changes
/* Good Job */
Graphics, despite sharing a common ancestry, are well redone, and take into account the Amstrad power. Sometimes those games are not that well ported, yet their concept and gameplay are such that this is not that important: the game is simply too good to be annoyed by such detail as the use of Mode1, and they were still sufficiently re-done.
*'''Head over heels'''[[File:Head Over Heels.png]] This one was the prime example of what every Spectrum port should have been. Even the C64 version was totally like the Speccy version (monochromatic game's area) while the Amstrad graphics were perfectly recoloured and colour clash was avoided. Also as this games didn't need scrolling the animation was almost as good as in other 8 bit versions, and colour palette often changed inks to actually get a colourful feeling all around.*'''[[Deflektor]]''' : example of a good speccy "cross development", thanks to a clever concept. Could perhaps have been better yet the concept of the game makes it a clever port. Details like the Tape version loading parts or the good chiptunes enable a proper CPC experience.
*'''Switchblade''': the GX4000 cartridge version displays extra features such as large vertical ditherings in a lot of Red shades (sky) or PLUS Hardware sprites "patches" as extra coloured tiles. This is more than enough to get a properly coloured feeling.