Changes
{| align="right" valign="top"|{{Infobox Game|Image = [[Image:Roland in the Caves (Title).png|center|300px|Title Screen]]|Developer = [[Paco Suarez]] & [[Juanjo Redondo]]|Publisher = [[Amsoft]] / [[Indescomp]]|Musician = None|Release = [[:Category:Games 1984|1984]]|Platform = [[Amstrad CPC|CPC]], [[ZX Spectrum]]|Genre = [[:Category:Platform|Platformer]]|GameModes = 1 Player|Controls = {{Keyboard}}|Media = {{Disk}} {{Tape}}|Language = {{EN}} {{ES}} {{DE}}|Info = }}|} A conversion of their [[ZX Spectrum]] hit 'Bugaboo the Flea'', Roland in the Caveswas many a frustrated gameplayer's first encounter with Alan Sugar's machine thanks to its being bundled as a giveaway with the CPC464 in 1985. == ' ''Description''' == You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it. You have been gifted with a special kind of power that aids you when you are exploring strange planets. You are able to mutate into the alien beings' form. On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers. However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave. All around you are flesh-eating plants, not to mention a hungry pterodactyl...... You must elude these dangers, so utilise your jumping powers to ward off your enemies til you finally escape from the disatrous cave. No sooner are you safe, then disaster strikes again! Down you go again, but this time the flesh eating plants have multiplied and they don't want you to escape. Good luck! When you eventually get out of the cave, the score is multiplied by a platform number which depends on the game from skill level. == '''Ratings''' == In perhaps a tiny overstatement, ''[[AmsoftAmstrad Computer User]] / '' declared that "One of the most original and brilliant games of all time has been further enhanced by the pixel precision of the CPC464." Take that with a truckload of salt - such was common practice in the early days of ''ACU'' keeping on the good side of the boss was always a good idea! To slightly less biased reviewing then and ''[[IndescompAmstrad Action]]'' felt compelled to point out that there was no variation in task and far from pixel precision, the game had "Jumpy graphics and scrolling."
{|{{Prettytable|width: 700px; font-size: 2em;}}
|TitleACU:|| Issue 01 (Aug/Sep '''Roland in the Caves'''84)|| Page 17|| no mark
|-
|CompanyAA:|| [[Amsoft]] / [[Indescomp]]Issue 01 (Oct '85)|| Page 67|| 49%
|-
|TypeAmtix:|| PlatformIssue 01 (Nov '85)|-|Year:|| 1984|-|Soft Num. UK:|| 117 / 1117|-|Soft Num. FR:Page 43|| 47%
|-
|}
== Covertape '''Solution''' ==None
Image:Roland in the Caves Back Covertape (Amsoft)caves map.jpg|Back CovertapeImage:Roland in the Caves Front Covertape Map (AmsoftSpectrum Version).jpg|Front Covertape
== Tape '''Trivia''' ==
<gallery caption="Roland in the Caves (German)">
Image:Roland in the Caves Tape - side B (German) (Amsoft)2.jpgpng|Back CovertapeMenu ScreenImage:Roland in the Caves Tape - side A (German) (Amsoft)1.jpgpng|Front CovertapeAt the Bottom of the Cave
</gallery>
== Game map '''Videos''' =={{#ev:youtube|_0zfauOMIMM|450}}{{#ev:youtube|R4VKgtesN8I|450}}
<gallery caption="Codename MAT"> Image:Roland in the caves mapCaves Front Covertape (Amsoft).jpg|MapCover (UK)Image:Roland in the Caves Back Covertape (Amsoft).jpg|Instructions (UK)Image:Roland in the Caves Front Covertape (German) (Amsoft).jpg|Cover (DE)Image:Roland in the Caves Back Covertape (German) (Amsoft).jpg|Instructions (DE)Image:Roland in the Caves Tape - side A (Amsoft).jpg|Tape Side AImage:Roland in the Caves Tape - side B (Amsoft).jpg|Tape Side BImage:Roland_in_the_Caves (ACU).JPG|ACU Review
</gallery>
== Video '''Downloads''' ==
[[Category:Games]] [[Category:Games 1984]] [[Category:Game Map]] [[Category:Video contents]] [[Category:Platform]]