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Amstrad Action

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It was the first title published by [[Future Publishing]], which has subsequently grown to become the UK's fifth largest magazine publishing company. Broad-based coverage of all things CPC, together with an irreverent writing style, made 'AA' a perennial favourite and at its peak it recorded ABC circulation figures in excess of 38,000.
<br>AA was one of the first magazines&nbsp;to have a software cassette mounted to the front cover. Such covermounts (of tapes or discs) latterly became almost obligatory for computer magazines. Though AA's covertapes were initially for special issues only, Christamas and AA birthdays, the magazine eventually began to issue one every month - containing user listings, utilities, and demos or full versions of commercial games. <br>
== History ==
AA 100 looked at the top 100 products for the CPC and also a trip down memory lane, including past editors and staff. As circulation figures wind down further still there was a drastic drop in page numbers from 60 to 36 in July 1994's AA106. More compact issues mean no superfluous columns or features. AA107 became the first issue with only one member of official staff.
AA111 and no credits list, although we could deduct that the new editor was Karen Levell, who answered the Reaction letters and confirmed her appointment as editor. June 1995 and although everything appeared as normal in AA117, with AA118 advertised in the next month box, this is the last AA ever.<br>
== Magazine content ==
== Magazine content == <br>AA covered both 'games' and 'serious' side of the CPC, maintaining a balanced coverage throughout its run. The editorial coverage was always seen as being one of the three main areas; there was the games (or leisure), serious (programming, business software etc.), and the regulars. Features would come and go, but there was long-running features including 'Amscene', 'Forum', 'Action Test', and <br>'Cheat Mode'.
Chris Anderson used his previous success of covermounted cassette tapes - with Personal Computer Games - to include one with the AA Christmas special issue of 1985. This included two unreleased games from Ocean Software; Kung Fu and Number 1. But the covermount cassette tape was only an occurrence on the Christmas and AA birthday issues, not becoming a regular feature until AA67 in 1991, mainly due to requests from many readers. Cover-cassettes featured game demos, applications, software utilities and, in some instances, complete games.
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