SF2:scan mouse
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Revision as of 18:49, 14 September 2015 by TFM (Talk | contribs) (OS function to work with the SF2 proportional mouse)
This code is part of FutureOS. Please give credit if you use it for your own applications. Questions can be posed to TFM who wrote this code.
06920 ;PS/2-Mausabfrage(+) This is part of the FutureOS ROM D 06921 06922 ;Subroutine 06923 06924 FB5C 22 00 60 MRNM LD (KS0XL),HL 06925 06926 ;Call OS function here! by TFM of FutureSoft, please credit. 06927 06928 FB5F 01 10 FD R_PS2 LD BC,&FD10 06928 FB62 ED 78 IN A,(C) 06928 FB64 3C INC A 06928 FB65 C8 RET Z 06928 FB66 3D DEC A 06929 06930 FB67 57 LD D,A 06930 FB68 07 RLCA 06930 FB69 38 29 JR C,MVMB ;Vertikal/Button 06931 06932 FB6B 07 RLCA 06932 FB6C D0 RET NC ;Mouse not moved 06933 06934 FB6D 07 RLCA 06934 FB6E 7A LD A,D 06934 FB6F 38 13 JR C,MLMM ;left 06935 06936 FB71 E6 1F AND A,&1F ;Mouse right, A = %000 00001 to %000 11111 06937 06938 FB73 16 00 LD D,&00 06938 FB75 5F LD E,A 06939 FB76 2A 00 60 LD HL,(KS0XL) 06939 FB79 19 ADD HL,DE 06940 FB7A 7C LD A,H 06940 FB7B FE 02 CP A,&02 06940 FB7D 20 DD JR NZ,MRNM 06941 FB7F 21 FF 01 LD HL,&01FF 06941 FB82 20 D8 JR NZ,MRNM 06942 06943 ;Mouse left 06944 06945 FB84 F6 E0 MLMM OR A,&E0 ;A = %111 11111 (-1) to %111 00000 06946 06947 FB86 16 FF LD D,&FF 06947 FB88 5F LD E,A 06948 FB89 2A 00 60 LD HL,(KS0XL) 06948 FB8C 19 ADD HL,DE 06948 FB8D 38 CD JR C,MRNM 06949 FB8F 21 00 00 LD HL,&0000 06949 FB92 38 C8 JR C,MRNM 06950 06951 ;auf/ab od. Ohr 06952 06953 FB94 07 MVMB RLCA 06953 FB95 38 21 JR C,MBMW ;Button/Wheel 06954 06955 FB97 07 RLCA 06955 FB98 7A LD A,D 06955 FB99 30 0F JR NC,MAMM 06956 06957 FB9B F6 E0 OR A,&E0 ;Maus runter, A=11111111(-1) - 11100000 06958 FB9D ED 44 NEG 06959 FB9F 21 02 60 LD HL,KS0YL 06960 FBA2 86 ADD A,(HL) 06960 FBA3 30 02 JR NC,MUMO 06961 FBA5 3E FF LD A,&FF 06962 06963 FBA7 77 MUMO LD (HL),A 06963 FBA8 18 B5 JR R_PS2 06964 06965 ;Maus rauf 06966 06967 FBAA E6 1F MAMM AND A,&1F ;A = 00000001 - 00011111 06968 06969 FBAC ED 44 NEG 06970 FBAE 21 02 60 LD HL,KS0YL 06971 FBB1 86 ADD A,(HL) 06971 FBB2 38 01 JR C,MAMO 06972 FBB4 AF XOR A,A 06973 06974 FBB5 77 MAMO LD (HL),A 06974 FBB6 18 A7 JR R_PS2 06975 06976 ;Maus-Ohren, -Rad 06977 06978 FBB8 07 MBMW RLCA 06978 FBB9 38 0B JR C,MWSO 06979 06980 FBBB 07 RLCA ; CALL C,backward 06981 FBBC 07 RLCA ; CALL C,forward 06982 FBBD 07 RLCA ; CALL C,MIDDLE_Fire2 06983 FBBE 07 RLCA 06983 FBBF 38 11 JR C,F1_TUR_E ;Fire 1 (right button) 06984 FBC1 07 RLCA 06984 FBC2 38 12 JR C,F0_KCF0 ;Fire 0 (left button) 06985 FBC4 18 99 JR R_PS2 06986 06987 ;Mouse wheel was turned 06988 06989 FBC6 07 MWSO RLCA 06989 FBC7 7A LD A,D 06989 FBC8 38 04 JR C,MWMM ;Wheel turned in negative direction (back) 06990 06991 FBCA E6 1F AND A,&1F ;A[Bits 3-0] = scroll wheel offset positive! 06992 06993 ;0000 0001 = 1 06994 ;0000 0010 = 2 06995 ;0000 0011 = 3 06996 ;0000 0100 = 4 06997 06998 FBCC 18 91 JR R_PS2 06999 07000 ;Mouse turned wheel backward 07001 07002 FBCE F6 F0 MWMM OR A,&F0 ;A[Bits 3-0] = scroll wheel offset (negative signed, 2s Complement) 07003 07004 ;1111 1111 = -1 07005 ;1111 1110 = -2 07006 ;1111 1101 = -3 07007 ;1111 1100 = -4 07008 07009 FBD0 18 8D JR R_PS2 07010 07011 ;Adjust Stack! 07012 07013 FBD2 E1 F1_TUR_E POP HL 07013 FBD3 C3 6B F7 JP TUR_E ;or where ever you want to go! 07014 FBD6 E1 F0_KCF0 POP HL 07014 FBD7 C3 75 FA JP KCF0 ;or where ever you want to go! 07015