Introduction. Chapter 1 - BASIC. Chapter 2 - Graphics BASIC. Chapter 3 - Sound. Chapter 4 - Video-Game Mechanics. Chapter 5 - Data Handling. Appendix 1 - Arithmetic Statements. Appendix 2 - Using the Data Recorder and Disc Unit. Appendix 3 - Printers. Appendix 4 - Character Codes. Appendix 5 - Special Control Codes. Appendix 6 - Defining Characters.