''' HW Sprite addresses: '''
Each sprites sprite takes 16x16=256 (#100) bytes in ASIC memory
;#4000 - Sprite 0
;#4100 - Sprite 1
'''HW Sprite colours:'''
Each sprite has its own colours (up to 4096), so 2 bytes areequired for each colour.
;#6422 - Sprite Color Pen 1
;#6424 - Sprite Color Pen 2