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Striker in the Crypts of Trogan

58 bytes added, 12:09, 1 October 2013
'''Striker In The Crypts Of Trogan''' is a platform game released by [[Codemasters]] Software in 1992.
It uses the same engine as [[Switchblade ( Cartridge )|Switchblade]] with some improvements and it supports Extra extra PLUS features : the 4096 colours colour palette allows smooth coloured layers in the sky, as seen on the picture. See below for more details of PLUS features used.
It is also one of the rare [[Video modes|Mode 1]] games to include [[rasters|raster]] effects to enhance the actual number of colours used in the game's window. Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also does both. But this use of rasters is not flawless as those rasters do not move with the vertical scroll.
Most other Mode 1 productions used Rasters only to add colours in the [[HUD]], yet "Trogan" also does. But this use of rasters is not flawless as those rasters do not move with the vertical scrolling. This is actually a nice game, yet sometimes criticised because it is actually a Switchblade ripprip-off. But as Jeff Calder did tboth both games, this is not that chockingsuprising.
The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a [[Rick Dangerous 2]].
The Mode 1's few colours (despite excluding the rasters) are well used and give a particular atmosphere, but a greater use of the Plus Hard Sprite Capability hardware sprite capability (for the Playerplayer's character or to add more coloured elements as in [[Switchblade ( Cartridge )]]) wouldn't have hurt...
Yet such a game is probably one of the better exemple example of a decent [[Speccy Port]] or more accurately Speccy "co-developpment".
Also the Animated intro is worth noting.
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