Changes

Guidelines for Programming games

270 bytes added, 11:52, 16 March 2013
Directions: Cursors
Fire: Space OR copycopyGood presets: 
Directions: Q, A, O, P
* The availability of memory expansions should be investigated. And if additional memory is found the game shall use it in some way. Examples are to add additional features or to load all levels at one at the beginning.
 
* If a game relies on a specific memory configuration (e.g. 128K), then the game or it's loader should check for this, report it to the user and stop them from continuing. This avoids the user not understanding why the game didn't work on their computer.
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