The [[AY]] inside the [[ASIC]] features DMA channels, enabling additionnal tricks and may compare betterly with SID from C64 or even 16 bit musics.
The better exemple example may be the [[Prehistorik 2]] intro music with its 16 bit flavour.
Also the inclusion of sampled screams in [[Rick dangerous 128+]] is another modern exemple example of what can be achieved.
The modern Hacking or the ACID chip may enable better uses of the Extra PLUS capabilities in Sound field. Cartridge oriented Soundtrakkers with DMA managmentmay be Produced.
Here some exemples examples of AY live performances.
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*The following exemples examples are live performances of computer's game classics, yet played on more traditionnal instruments and mostly inspired by C64 versions (yet you may recognise the songs from CPC too...).
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