===='''Isometric examples :'''====
(X and Z axis are oblique/diagonal on screen, Y axis is vertical on screen, diagonal ratio for the X/Z plane is 2x1)
*'''Mode1 :'''
===='''135x135x90 Oblique'''====
(a narrower isometric, rarely seen on Amstrad CPC, diagonal ratio of for the X/Z plane is 1x1, only mostly possible in Mode1 untless unless you use 1x2 Mode0 pixels)
**Frontiers
===various symetric obliques===
those Those can tend to look messy, especially in Mode0. Diagonal ratio for the X/Z plane lead to lines looking less regular/straight.
**Chicago 90 : the horizontal plane has a X10xY6 diagonal oblique, meaning the lines looks irregular, and and it looks slightly less flattened.
(X and Z axis are both oblique but with different angle = asymetric...)
**Crystal Castles (Diamond Plateaus In Space).
==Pixel Art==