Longplays courtesy from Xyphoes.
== Implementation details and use of Plus hardware==
* Mode 0 is used for display
* Plus palette is used
* Plus raster interrupt is used
* Plus sprites are used for man and enemies
* Plus split screen is used (for panel at the bottom)
* Plus pixel by pixel hardware scroll is used
* Plus DMA is used (channel 0 is used for sound effects. Each sound effect is defined only by a list of DMA commands. e.g. no CPU driver is used to play them).
* bullets are done with soft sprites