*TO9+
=Impact on French Game companies=
Because a french computer, french games producers ported many of their games on those computers.
Thomson computers were know to have been used in some "cross developpments" for Amstrad CPC games.
As later MO6/TO8 models did include Video mode similar to Amstrad CPC's ones, in addition to a 16 colours character attributed mode (like on MSX1 or Spectrum...more like the MSX1 though...) and a 4096 colour palette.
Also those later models included more RAM than Amstrad's 8 bit computers.
But those computers were lacking a decent sound chip as it was shipped with only a beeper. Thomson said more decent sound system would be included into cartridge, but they would never be available.
Even the AY seems like a Sid in comparison.
And the almost only market was France (perhaps a few sold in Italia), where Amstrad litteraly raped Thomson's market shares in their homeland.
The fact was that the Amstrad CPC was more well rounded machine, far cheaper and had a fully compatible range while MO6 wasn't even compatible with TO8 (nor MO5 with TO7).
Also the CPC getting CP/M compatibility was a definitive edge.
=Exemples of games co-developped on Thomson and CPC=
*Bivouac (TO8)
*Iznogoud (TO8)
*Sapiens (MO5/TO7) : originally an MO5 game.
*Le 5ème Axe (french name) from Loriciels, was originally a MO5 game.
*Captain Blood : the TO8 version is exactly the same as the CPC version, minus the sounds.
=Palette and Video Modes=
*640x200x2
Minus the lack of Hardware sprites and raster interrupt facilities (still doable on Thomson machines), the MO6 and TO8 are actually superior to the Amstard PLUS Range due to the attribute based mode in addition to the 3 "CPC-like" modes.
[[File:RGB 12bits palette.png]]
=Impact on French market=
Because a french computer, french games producers ported many of their games on those computers.
Thomson computers were know to have been used in some "cross developpments" for Amstrad CPC games.
As later MO6/TO8 models did include Video mode similar to Amstrad CPC's ones, in addition to a 16 colours character attributed mode (like on MSX1 or Spectrum...more like the MSX1 though...) and a 4096 colour palette.
Also those later models included more RAM than Amstrad's 8 bit computers.
But those computers were lacking a decent sound chip as it was shipped with only a beeper. Thomson said more decent sound system would be included into cartridge, but they would never be available.
Even the AY seems like a Sid in comparison.
And the almost only market was France (perhaps a few sold in Italia), where Amstrad litteraly raped Thomson's market shares in their homeland.
The fact was that the Amstrad CPC was more well rounded machine, far cheaper and had a fully compatible range while MO6 wasn't even compatible with TO8 (nor MO5 with TO7).
Also the CPC getting CP/M compatibility was a definitive edge.
=Exemples of games co-developped on Thomson and CPC=
*Bivouac (TO8)
*Iznogoud (TO8)
*Sapiens (MO5/TO7) : originally an MO5 game.
*Le 5ème Axe (french name) from Loriciels, was originally a MO5 game.
*Captain Blood : the TO8 version is exactly the same as the CPC version, minus the sounds.
=Comparison=
The few games who got a TO8 version alongside the CPC version could easily get a PLUS upgrade just by using the same colours as the TO8 version is this one had a specific palette.
=DemoScene=
Don't laught, there is an actual Demoscene on Thomson computers.
*[http://www.pulsdemos.com/colorschina.html]
=Links=