Airwolf, also a CPC port. Yet not a clever choice indeed.
The Enterprise has custom video and sound hardware.The video chip is called "Nick" and it executes a display list. This allows the mode to be redefined every scanline.The Enterprise has a variety of bitmap modes, ranging from cell based bitmap modes similar to the Spectrum, to bitmapped modes like the CPC.Therefore converting graphics and code from either platform was easy.{{#ev:youtube|WOVfhKK3YYA|340}}
The sound chip is called "Dave" and has 3 channels of soundSorcery, it also has filters, ring modulation, various noise waveforms, has a selection of interrupts and can play samples easilyanother game ported from CPC.
The fact it could mix Character attribute system or Amstrad like Graphic modes, with a greater freedom, means it could easily benefit from both Softwares Library with a bit of hacking.{{#ev:youtube|-kq78hVK7L4|340}}
*http://wwwRick Dangerous 2, recently ported from the CPC.enterpriseforever.org/enterprise_forum/who_has_converted_the_games-t501.0.html
As evidenced thereThe Enterprise has custom video and sound hardware.The video chip is called "Nick" and it executes a display list. This allows the mode to be redefined every scanline.The Enterprise has a variety of bitmap modes, other ranging from cell based bitmap modes similar to the Spectrum, to bitmapped modes like the CPC games were ported on . It also supports hardware text mode, and 256 colors (8 levels of red * 8 levels of green * 4 levels of blue).Therefore converting graphics and code from either platform was easy, although mode 0 of the CPC was made somewhat more difficult by the fact that only the first 8 colors of the palette can be chosen freely, while the second 8 colors are generated by using the lower 3 bits of the color index as the most significant bit of the red, green, and blue components, and the remaining 5 bits are added from a "fixbias" register. For this reason, a 16-color CPC conversion usually needs to find a good "fixbias" value, and convert all pixel data to the changed order of colors in the Enterprise :palette. In the case of Spectrum conversions, it was also necessary to convert the attribute data.
Alien AttackThe sound chip is called "Dave" and has 3 channels of sound (square wave or noise), and a fourth channel that can only generate noise; it also has 6-bit stereo volume control for all channels, simple (digital) filters, ring modulation, various noise waveforms, has a selection of interrupts and can play samples easily.
Commando Donkey Kong Exolon Head over Heels H.E.R.OThe fact it could mix Character attribute system or Amstrad like Graphic modes, with a greater freedom, means it could easily benefit from both Softwares Library with a bit of hacking.
Impossible Mission II*http://www.enterpriseforever.com/enterprise_forum/who_has_converted_the_games-t501.0.html
KrakoutAs evidenced there and [http://wiki.enterpriseforever.com/index.php?title=Enterprise_t%C3%B6rt%C3%A9nelem#CPC-r.C5.91l_.C3.A1t.C3.ADrt_programok here], other CPC games were ported on Enterprise :
* Alien Attack* ATF* Barbarian* Castle Master* Castle Master 2* Commando* Crystal Kingdom Dizzy* Cybernoid* Cybernoid 2* Dark Side* Deflektor* Donkey Kong* Driller* Exolon* Head over Heels* H.E.R.O.* Hydrofool* Impossible Mission* Impossible Mission II* Krakout* Nebulus* Pinball Power (3D Pinball)* Prince of Persia* Rick Dangerous* Rick Dangerous 2* Sorcery* Sorcery+* Super Hero* Total Eclipse* Total Eclipse 2* WEC Le Mans
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